Giggleshitter 100x PvE
Offline 135.148.137.168:60407 checked 11h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 06:02 UTC2d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Giggleshitter 100x PvE rank against other Rust servers?
Over the past week it ranks #8,394 for player hours, which puts Giggleshitter 100x PvE in the top 38% of all ranked servers.
How busy is Giggleshitter 100x PvE?
Giggleshitter 100x PvE is offline at this count; we last saw it 11 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 2. The busiest hour in the last 48 was 11:00 UTC, when an average of 1 players were on.
Tags
What do the server tags on Giggleshitter 100x PvE mean?
The game's server browser reads the tags Giggleshitter 100x PvE publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Giggleshitter 100x PvE?
These Rust Population lists include Giggleshitter 100x PvE: Rust servers with more than 10x gather, Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days; Gather rate: More than 10x.
Wipe notes
What does wipe day look like on Giggleshitter 100x PvE?
The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Giggleshitter 100x PvE?
Giggleshitter 100x PvE wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 2 days 20 hours ago. In its tags a monthly wipe schedule is published.
Map and rules
Which map does Giggleshitter 100x PvE run?
Giggleshitter 100x PvE uses a map the game generates, procedural, at size 2,500 with seed 2003685391. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Giggleshitter 100x PvE?
Giggleshitter 100x PvE advertises a 100x gather rate in its title. The group limit is 8 players, which is the default. You get pve here, no player combat. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Giggleshitter 100x PvE run?
Rust network protocol 2635 and build 168909 on Linux is what Giggleshitter 100x PvE uses. The protocol must match for you to join, and Steam updates it for you.
Does Giggleshitter 100x PvE run smoothly?
The last 48 hours saw an average of 235 server fps, with 226 as the lowest. The entity count reached 33,299: buildings, deployables and all other objects. The highest memory usage was 2,243 MB. Players feel lag when fps is low and the entity count climbs.
Is Giggleshitter 100x PvE online, and how reliable is it?
We last saw Giggleshitter 100x PvE 11 hours ago, and it is offline now. Judging by the uptime it reports, the last restart was about 2 hours ago. It was up 36% of the time over the last 3 full days, 26 out of 72 hours. The first sighting by Rust Population was on 26 October 2026.
Where is Giggleshitter 100x PvE located?
A region is not published by Giggleshitter 100x PvE. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 135.148.137.168:60407.
Getting in
How do I join Giggleshitter 100x PvE?
Either enter client.connect 135.148.137.168:60407 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://discord.com/invite/X3Q9BuXfJ8.