[US] Scrap Kings 2x | BiWeekly | Quad
Online 135.148.150.139:60403 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Saturday 31 October, 04:13 UTC, in 1d 6h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 04:13 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [US] Scrap Kings 2x | BiWeekly | Quad rank against other Rust servers?
The last seven days of player hours place [US] Scrap Kings 2x | BiWeekly | Quad at #15,268, within the top 68% of all ranked servers.
How busy is [US] Scrap Kings 2x | BiWeekly | Quad?
Of its 250 slots, [US] Scrap Kings 2x | BiWeekly | Quad is using 0 right now. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on [US] Scrap Kings 2x | BiWeekly | Quad mean?
What the game's server browser reads from [US] Scrap Kings 2x | BiWeekly | Quad is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp250 (Max players): 250 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include [US] Scrap Kings 2x | BiWeekly | Quad?
These Rust Population lists include [US] Scrap Kings 2x | BiWeekly | Quad: 2x Rust servers: the live count, Modded Rust servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x and it will show up.
Wipe schedule
What does wipe day look like on [US] Scrap Kings 2x | BiWeekly | Quad?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 4 hours in.
What is the wipe schedule on [US] Scrap Kings 2x | BiWeekly | Quad?
The prediction follows its tag, since too few of [US] Scrap Kings 2x | BiWeekly | Quad's wipes are on record to confirm the schedule. On Saturday 31 October at 04:13 UTC its next wipe is due. Counted from 26 days 17 hours ago, that is how long the current world has stood. Its tags set out a wipe schedule of one wipe every two weeks.
Settings
Which map does [US] Scrap Kings 2x | BiWeekly | Quad run?
The map on [US] Scrap Kings 2x | BiWeekly | Quad is procedural, made by the game at size 2,500 from seed 1. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [US] Scrap Kings 2x | BiWeekly | Quad?
The name says it: gathering is multiplied 2x on [US] Scrap Kings 2x | BiWeekly | Quad. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does [US] Scrap Kings 2x | BiWeekly | Quad run?
Rust network protocol 2635 and build 168909 on Linux is what [US] Scrap Kings 2x | BiWeekly | Quad uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does [US] Scrap Kings 2x | BiWeekly | Quad run smoothly?
In the last 48 hours, it averaged 231 server fps, with a low of 162. The entity count reached 30,891: buildings, deployables and all other objects. Up to 1,573 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is [US] Scrap Kings 2x | BiWeekly | Quad online, and how reliable is it?
You will find [US] Scrap Kings 2x | BiWeekly | Quad online now. About 15 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is [US] Scrap Kings 2x | BiWeekly | Quad located?
No region tag comes from [US] Scrap Kings 2x | BiWeekly | Quad, but the name points to North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 135.148.150.139:60403.
How to join
How do I join [US] Scrap Kings 2x | BiWeekly | Quad?
Open the console with F1 in Rust and enter client.connect 135.148.150.139:60403. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.