Rust PopulationField survey · Rust servers
Observing 88,321 players 11,824 servers 3,715 with someone on 404 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,268habitat unknownfirst seen 13 Sep 2026

[US] Scrap Kings 2x | BiWeekly | Quad

Online 135.148.150.139:60403 checked 10m ago

2x biweekly wipes vanillamoddedoxide

Measurements

Players now
0/ 250
0% full
7-day average
0
peak –
Rank
#15,268
top 68%
Last wipe
26d ago
biweekly schedule
Next wipe
1d 6h
Sat 31 Oct, 04:13 UTC
Obs. 1 · sightings

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 04:13 UTC, in 1d 6h. Its biweekly schedule tag · low confidence

1
wipe-day peak
players, last three wipes

Coming wipes

1d 6h
Sat 31 Oct, 04:13 UTC
6d 21h
Thu 5 Nov, 19:00 UTC
FW
15d 6h
Sat 14 Nov, 04:13 UTC
29d 6h
Sat 28 Nov, 04:13 UTC
34d 21h
Thu 3 Dec, 19:00 UTC
FW
43d 6h
Sat 12 Dec, 04:13 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 04:13 UTC26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does [US] Scrap Kings 2x | BiWeekly | Quad rank against other Rust servers?

The last seven days of player hours place [US] Scrap Kings 2x | BiWeekly | Quad at #15,268, within the top 68% of all ranked servers.

How busy is [US] Scrap Kings 2x | BiWeekly | Quad?

Of its 250 slots, [US] Scrap Kings 2x | BiWeekly | Quad is using 0 right now. We counted 0 players on average across the past week.

Lists and tags

What do the server tags on [US] Scrap Kings 2x | BiWeekly | Quad mean?

What the game's server browser reads from [US] Scrap Kings 2x | BiWeekly | Quad is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp250 (Max players): 250 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include [US] Scrap Kings 2x | BiWeekly | Quad?

These Rust Population lists include [US] Scrap Kings 2x | BiWeekly | Quad: 2x Rust servers: the live count, Modded Rust servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x and it will show up.

Wipe schedule

What does wipe day look like on [US] Scrap Kings 2x | BiWeekly | Quad?

Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 4 hours in.

What is the wipe schedule on [US] Scrap Kings 2x | BiWeekly | Quad?

The prediction follows its tag, since too few of [US] Scrap Kings 2x | BiWeekly | Quad's wipes are on record to confirm the schedule. On Saturday 31 October at 04:13 UTC its next wipe is due. Counted from 26 days 17 hours ago, that is how long the current world has stood. Its tags set out a wipe schedule of one wipe every two weeks.

Settings

Which map does [US] Scrap Kings 2x | BiWeekly | Quad run?

The map on [US] Scrap Kings 2x | BiWeekly | Quad is procedural, made by the game at size 2,500 from seed 1. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on [US] Scrap Kings 2x | BiWeekly | Quad?

The name says it: gathering is multiplied 2x on [US] Scrap Kings 2x | BiWeekly | Quad. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does [US] Scrap Kings 2x | BiWeekly | Quad run?

Rust network protocol 2635 and build 168909 on Linux is what [US] Scrap Kings 2x | BiWeekly | Quad uses. Your game needs the same protocol to join; Steam takes care of updating it.

Does [US] Scrap Kings 2x | BiWeekly | Quad run smoothly?

In the last 48 hours, it averaged 231 server fps, with a low of 162. The entity count reached 30,891: buildings, deployables and all other objects. Up to 1,573 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Is [US] Scrap Kings 2x | BiWeekly | Quad online, and how reliable is it?

You will find [US] Scrap Kings 2x | BiWeekly | Quad online now. About 15 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.

Where is [US] Scrap Kings 2x | BiWeekly | Quad located?

No region tag comes from [US] Scrap Kings 2x | BiWeekly | Quad, but the name points to North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 135.148.150.139:60403.

How to join

How do I join [US] Scrap Kings 2x | BiWeekly | Quad?

Open the console with F1 in Rust and enter client.connect 135.148.150.139:60403. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^b,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp250
Max players 250 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.