Stumpy's development
Online 135.148.150.49:60409 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 01:23 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Stumpy's development rank against other Rust servers?
Over the past week it ranks #11,198 for player hours, which puts Stumpy's development in the top 50% of all ranked servers.
How busy is Stumpy's development?
The count reads 0 players on Stumpy's development, which has 100 slots. We counted an average of 0 players in the past week, with 1 at the busiest.
Tags
What do the server tags on Stumpy's development mean?
The game's server browser reads the tags Stumpy's development publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^r (Roleplay): This server is for roleplay; ^k (Build server): A place to design and practise bases; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Stumpy's development?
These Rust Population lists include Stumpy's development: Modded Rust servers, counted, Build and creative servers and Rust population: roleplay. Filter the server list by Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What does wipe day look like on Stumpy's development?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 3 hours into the latest wipe.
What is the wipe schedule on Stumpy's development?
Stumpy's development wipes with the force wipe and at no other time, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 10 days 10 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does Stumpy's development run?
A procedural map of size 3,000 from seed 1337, generated by the game, is in use on Stumpy's development. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Stumpy's development?
The name tells you nothing about gather rates: Stumpy's development states none. No limit is set beyond the standard 8 players per group. You get build & creative here, building in a sandbox, with nothing to gather. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Stumpy's development run?
On Linux, Stumpy's development runs Rust network protocol 2635 and build 167781. Steam updates your game automatically, but you need the same protocol to join.
Does Stumpy's development run smoothly?
In the last 48 hours, it averaged 213 server fps, with a low of 127. The entity count reached 48,806: buildings, deployables and all other objects. The highest memory usage was 2,287 MB. What players experience as lag comes from low fps and a rising entity count.
Is Stumpy's development online, and how reliable is it?
You will find Stumpy's development online now. The uptime it reports suggests a restart roughly 2 days 13 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is Stumpy's development located?
Nothing published by Stumpy's development states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 135.148.150.49:60409.
Getting in
How do I join Stumpy's development?
Open the console with F1 in Rust and enter client.connect 135.148.150.49:60409. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.