Ding Dong's Playground
Online 135.148.252.154:24690 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 23:11 UTC26d ago | 2 | – | running | 0 |
| Mon 28 Sep, 22:32 UTC30d ago | 2 | halved by day 3 | 4 days | 0 |
| Sat 26 Sep, 22:52 UTC32d ago | 3 | held half | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Ding Dong's Playground rank against other Rust servers?
The last seven days of player hours place Ding Dong's Playground at #5,737, within the top 26% of all ranked servers.
How busy is Ding Dong's Playground?
The count reads 0 players on Ding Dong's Playground, which has 40 slots. Seven days of counting give an average of 0 players and a peak of 2. Look at the last 48 hours and 17:00 UTC stands out: it averaged 2 players.
Lists and tags
What do the server tags on Ding Dong's Playground mean?
The game's server browser reads the tags Ding Dong's Playground publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Ding Dong's Playground?
On Rust Population, Ding Dong's Playground is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Ding Dong's Playground?
Averaged over recent wipes, 2 players were counted at the busiest point. The crowd on the latest wipe peaked 25 hours in. Half that peak held until the next wipe in 50% of its recent wipes. In those that did not hold, the fall below half came by day 3.
What is the wipe schedule on Ding Dong's Playground?
No next wipe can be predicted for Ding Dong's Playground, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 26 days 6 hours ago, that is how long the current world has stood.
Settings
Which map does Ding Dong's Playground run?
A procedural map of size 3,000 from seed 1614537442, generated by the game, is in use on Ding Dong's Playground. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Ding Dong's Playground?
The name tells you nothing about gather rates: Ding Dong's Playground states none. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Ding Dong's Playground run?
Rust network protocol 2635 and build 168909 on Linux is what Ding Dong's Playground uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does Ding Dong's Playground run smoothly?
It ran at 185 server fps on average over the last 48 hours, and never went below 134. Up to 52,886 entities were present, counting buildings, deployables and everything else. Up to 3,448 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Ding Dong's Playground online, and how reliable is it?
Right now, Ding Dong's Playground is online. About 5 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 26 September 2026.
Where is Ding Dong's Playground located?
Nothing published by Ding Dong's Playground states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 135.148.252.154:24690 is where it lives.
How to join
How do I join Ding Dong's Playground?
Open the console with F1 in Rust and enter client.connect 135.148.252.154:24690. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.