RustLevels (Mods Creations/Testing)
Offline 135.84.9.54:28025 checked 42d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RustLevels (Mods Creations/Testing) rank against other Rust servers?
Over the past week it ranks #15,509 for player hours, which puts RustLevels (Mods Creations/Testing) in the top – of all ranked servers.
How busy is RustLevels (Mods Creations/Testing)?
We have no live count for RustLevels (Mods Creations/Testing) right now. It was last seen 42 days 2 hours ago.
Lists and tags
What do the server tags on RustLevels (Mods Creations/Testing) mean?
What the game's server browser reads from RustLevels (Mods Creations/Testing) is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs163794 (Build): The game build is 163794; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RustLevels (Mods Creations/Testing)?
These Rust Population lists include RustLevels (Mods Creations/Testing): Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on RustLevels (Mods Creations/Testing)?
The record holds too few of RustLevels (Mods Creations/Testing)'s wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 42 days 5 hours ago, that is how long the current world has stood.
Settings
Which map does RustLevels (Mods Creations/Testing) run?
A procedural map, generated by the game, is in use on RustLevels (Mods Creations/Testing).
What are the rules and settings on RustLevels (Mods Creations/Testing)?
No gather rate appears in the name of RustLevels (Mods Creations/Testing). No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does RustLevels (Mods Creations/Testing) run?
Rust network protocol 2633 and build 163794 on Windows is what RustLevels (Mods Creations/Testing) uses. The protocol must match for you to join, and Steam updates it for you.
Is RustLevels (Mods Creations/Testing) online, and how reliable is it?
Currently offline, RustLevels (Mods Creations/Testing) was last seen 42 days 2 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 16 September 2026.
Where is RustLevels (Mods Creations/Testing) located?
Nothing published by RustLevels (Mods Creations/Testing) states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 135.84.9.54:28025.
Getting in
How do I join RustLevels (Mods Creations/Testing)?
Open the console with F1 in Rust and enter client.connect 135.84.9.54:28025. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.