Rust PopulationField survey · Rust servers
Observing 49,122 players 11,642 servers 3,215 with someone on 103 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 16,920habitat unknownfirst seen 27 Sep 2026

TDL Development Server

Offline 136.243.50.209:29025 checked 29d ago

vanillamoddedcarbon

Measurements

Players now
0/ 5
0% full
7-day average
0
peak –
Rank
#16,920
top 71%
Last wipe
30d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep29 Sep30 Sep2 Oct3 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does TDL Development Server rank against other Rust servers?

Over the past week it ranks #16,920 for player hours, which puts TDL Development Server in the top 71% of all ranked servers.

How busy is TDL Development Server?

TDL Development Server is offline at this count; we last saw it 29 days 12 hours ago.

Tags

What do the server tags on TDL Development Server mean?

These are the tags TDL Development Server publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include TDL Development Server?

On Rust Population, TDL Development Server is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Wipe schedule

What is the wipe schedule on TDL Development Server?

Too few wipes are on record for TDL Development Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 30 days 19 hours ago the current world was made.

Settings

What are the rules and settings on TDL Development Server?

Nothing in TDL Development Server's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does TDL Development Server run?

The setup is Rust network protocol 2633 and build 165217 on Linux for TDL Development Server. Your game needs the same protocol to join; Steam takes care of updating it.

Is TDL Development Server online, and how reliable is it?

We last saw TDL Development Server 29 days 12 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 27 September 2026.

Where is TDL Development Server located?

Nothing published by TDL Development Server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 136.243.50.209:29025.

How to join

How do I join TDL Development Server?

Open the console with F1 in Rust and enter client.connect 136.243.50.209:29025. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,^z,^y,^v,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp5
Max players The server has 5 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.