TDL Development Server
Offline 136.243.50.209:29025 checked 29d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does TDL Development Server rank against other Rust servers?
Over the past week it ranks #16,920 for player hours, which puts TDL Development Server in the top 71% of all ranked servers.
How busy is TDL Development Server?
TDL Development Server is offline at this count; we last saw it 29 days 12 hours ago.
Tags
What do the server tags on TDL Development Server mean?
These are the tags TDL Development Server publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include TDL Development Server?
On Rust Population, TDL Development Server is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on TDL Development Server?
Too few wipes are on record for TDL Development Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 30 days 19 hours ago the current world was made.
Settings
What are the rules and settings on TDL Development Server?
Nothing in TDL Development Server's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does TDL Development Server run?
The setup is Rust network protocol 2633 and build 165217 on Linux for TDL Development Server. Your game needs the same protocol to join; Steam takes care of updating it.
Is TDL Development Server online, and how reliable is it?
We last saw TDL Development Server 29 days 12 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 27 September 2026.
Where is TDL Development Server located?
Nothing published by TDL Development Server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 136.243.50.209:29025.
How to join
How do I join TDL Development Server?
Open the console with F1 in Rust and enter client.connect 136.243.50.209:29025. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.