rustHaltAus [whitelist]
Online 136.243.60.212:28080 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 15:59 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does rustHaltAus [whitelist] rank against other Rust servers?
By player hours over the last seven days, rustHaltAus [whitelist] places at #13,940, within the top 63% of ranked servers.
How busy is rustHaltAus [whitelist]?
Of its 50 slots, rustHaltAus [whitelist] is using 0 right now. We counted an average of 0 players in the past week, with 2 at the busiest.
Tags
What do the server tags on rustHaltAus [whitelist] mean?
What the game's server browser reads from rustHaltAus [whitelist] is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166586 (Build): Game build: 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include rustHaltAus [whitelist]?
On Rust Population, rustHaltAus [whitelist] is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on rustHaltAus [whitelist]?
Averaged over recent wipes, 1 players were counted at the busiest point. 1 hours after the latest wipe the crowd peaked.
What is the wipe schedule on rustHaltAus [whitelist]?
The record holds too few of rustHaltAus [whitelist]'s wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 25 days 13 hours ago the current world was made.
Map and rules
Which map does rustHaltAus [whitelist] run?
rustHaltAus [whitelist] uses a map the game generates, procedural, at size 4,500 with seed 367833367. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on rustHaltAus [whitelist]?
The name tells you nothing about gather rates: rustHaltAus [whitelist] states none. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does rustHaltAus [whitelist] run?
On Windows, rustHaltAus [whitelist] runs Rust network protocol 2634 and build 166586. Steam updates your game automatically, but you need the same protocol to join.
Does rustHaltAus [whitelist] run smoothly?
In the last 48 hours, it averaged 106 server fps, with a low of 83. The entity count reached 121,378: buildings, deployables and all other objects. Up to 3,141 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is rustHaltAus [whitelist] online, and how reliable is it?
rustHaltAus [whitelist] is up and running at the moment. Judging by the uptime it reports, the last restart was about 5 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is rustHaltAus [whitelist] located?
No region is published by rustHaltAus [whitelist]. The location a server claims is what Rust Population shows, not the place where the machine stands. 136.243.60.212:28080 is where it lives.
How to join
How do I join rustHaltAus [whitelist]?
Open the console with F1 in Rust and enter client.connect 136.243.60.212:28080. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.