CPVA´s Test Server
Online 136.243.60.215:28080 checked 6m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:08 UTC FW26d ago | 0 | – | running | 0 |
| Tue 29 Sep, 21:35 UTC28d ago | 1 | – | 1.9 days | 0 |
| Sat 19 Sep, 22:01 UTC38d ago | 0 | – | 10 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does CPVA´s Test Server rank against other Rust servers?
By player hours over the last seven days, CPVA´s Test Server places at #15,405, within the top 69% of ranked servers.
How busy is CPVA´s Test Server?
The count reads 0 players on CPVA´s Test Server, which has 50 slots. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on CPVA´s Test Server mean?
The game's server browser reads the tags CPVA´s Test Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166494 (Build): Game build: 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include CPVA´s Test Server?
CPVA´s Test Server appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on CPVA´s Test Server?
Across its recent wipes the busiest crowds averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on CPVA´s Test Server?
No next wipe can be predicted for CPVA´s Test Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 26 days 5 hours ago, that is how long the current world has stood.
Settings
Which map does CPVA´s Test Server run?
A procedural map of size 5,000 from seed 1234567, generated by the game, is in use on CPVA´s Test Server. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.
What are the rules and settings on CPVA´s Test Server?
The name tells you nothing about gather rates: CPVA´s Test Server states none. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does CPVA´s Test Server run?
Rust network protocol 2634 and build 166494 on Windows is what CPVA´s Test Server uses. Steam updates your game automatically, but you need the same protocol to join.
Does CPVA´s Test Server run smoothly?
It ran at 80 server fps on average over the last 48 hours, and never went below 57. The entity count reached 117,133: buildings, deployables and all other objects. Memory use peaked at 5,909 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is CPVA´s Test Server online, and how reliable is it?
Right now, CPVA´s Test Server is online. About 12 days 17 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 13 September 2026, Rust Population saw it for the first time.
Where is CPVA´s Test Server located?
A region is not published by CPVA´s Test Server. Rust Population does not look up where the machine stands; it shows where the server says it is. 136.243.60.215:28080 is where it lives.
How to join
How do I join CPVA´s Test Server?
Either enter client.connect 136.243.60.215:28080 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.