ZUFLUCHT TEST
Online 136.243.93.125:28065 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 14:59 UTC11d ago | 1 | – | running | 0 |
| Sat 10 Oct, 11:57 UTC17d ago | 1 | halved by day 2 | 6.1 days | 0 |
| Sun 4 Oct, 18:35 UTC23d ago | 0 | – | 5.7 days | 0 |
| Thu 1 Oct, 15:28 UTC26d ago | 1 | halved by day 2 | 3.1 days | 1 |
| Mon 28 Sep, 19:04 UTC29d ago | 1 | – | 2.9 days | 0 |
| Tue 22 Sep, 06:55 UTC35d ago | 0 | – | 6.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does ZUFLUCHT TEST rank against other Rust servers?
Over the past week it ranks #8,676 for player hours, which puts ZUFLUCHT TEST in the top 39% of all ranked servers.
How busy is ZUFLUCHT TEST?
ZUFLUCHT TEST holds 0 players at the moment, out of 100 slots. Seven days of counting give an average of 0 players and a peak of 1. Look at the last 48 hours and 17:00 UTC stands out: it averaged 0 players.
Lists and tags
What do the server tags on ZUFLUCHT TEST mean?
The game's server browser reads the tags ZUFLUCHT TEST publishes: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include ZUFLUCHT TEST?
On Rust Population, ZUFLUCHT TEST is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on ZUFLUCHT TEST?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on ZUFLUCHT TEST?
There is no next wipe to predict: ZUFLUCHT TEST wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 26 days 3 hours ago.
Settings
Which map does ZUFLUCHT TEST run?
The map on ZUFLUCHT TEST is procedural, made by the game at size 5,000 from seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Skull-Factory.
What are the rules and settings on ZUFLUCHT TEST?
Nothing in ZUFLUCHT TEST's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does ZUFLUCHT TEST run?
The setup is Rust network protocol 2635 and build 168909 on Windows for ZUFLUCHT TEST. Steam updates your game automatically, but you need the same protocol to join.
Does ZUFLUCHT TEST run smoothly?
In the last 48 hours, it averaged 65 server fps, with a low of 34. Entities peaked at 106,518, including buildings, deployables and everything else. Up to 5,700 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is ZUFLUCHT TEST online, and how reliable is it?
ZUFLUCHT TEST is up and running at the moment. About 17 hours ago, it restarted, according to its uptime. Over the last 7 full days, 152 of 168 hours were online, or 90%. It was first seen by Rust Population on 14 September 2026.
Where is ZUFLUCHT TEST located?
No region is published by ZUFLUCHT TEST. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 136.243.93.125:28065.
How to join
How do I join ZUFLUCHT TEST?
To connect directly, open Rust's console with F1 and type client.connect 136.243.93.125:28065; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://zuflucht-rust.de/.