Rust PopulationField survey · Rust servers
Observing 54,071 players 11,717 servers 3,364 with someone on 136 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,099habitat unknownfirst seen 13 Sep 2026

MAP

Offline 136.243.93.125:28075 checked 11d ago

moddedcarbon

Measurements

Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,099
top 70%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct16 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 10:11 UTC13d ago 1 – running 0
Tue 13 Oct, 08:04 UTC14d ago 1 – 1.1 days 0
Sat 10 Oct, 12:08 UTC17d ago 1 – 2.8 days 0
Tue 6 Oct, 07:03 UTC21d ago 1 halved by day 1 4.2 days 0
Mon 5 Oct, 10:41 UTC22d ago 1 – 0.8 days 0
Sun 4 Oct, 17:27 UTC23d ago 1 – 0.7 days 1
Thu 1 Oct, 15:35 UTC26d ago 1 – 3.1 days 0
Wed 30 Sep, 13:42 UTC27d ago 1 – 1.1 days 0
Tue 29 Sep, 15:56 UTC28d ago 3 – 0.9 days 0
Mon 28 Sep, 06:48 UTC29d ago 3 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does MAP rank against other Rust servers?

Over the past week it ranks #15,099 for player hours, which puts MAP in the top 70% of all ranked servers.

How busy is MAP?

We have no live count for MAP right now. It was last seen 11 days 9 hours ago.

Lists and tags

What do the server tags on MAP mean?

The game's server browser reads the tags MAP publishes: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include MAP?

On Rust Population, MAP is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe schedule

What does wipe day look like on MAP?

The busiest point of its recent wipes averaged 1 players. Peak came 0 hours into the latest wipe. Half that peak held until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on MAP?

No next wipe can be predicted for MAP, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 13 days 7 hours ago, that is how long the current world has stood.

Settings

Which map does MAP run?

The map on MAP is procedural, made by the game at size 4,500 from seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named MAP.

What are the rules and settings on MAP?

The name tells you nothing about gather rates: MAP states none. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does MAP run?

Rust network protocol 2634 and build 167781 on Windows is what MAP uses. Steam updates your game automatically, but you need the same protocol to join.

Is MAP online, and how reliable is it?

Currently offline, MAP was last seen 11 days 9 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is MAP located?

A region is not published by MAP. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 136.243.93.125:28075.

Getting in

How do I join MAP?

Open the console with F1 in Rust and enter client.connect 136.243.93.125:28075. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players You can join up to 100 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.