Deadly-Fam Rust Main
Online 136.47.25.184:28015 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 15:51 UTC20d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Deadly-Fam Rust Main rank against other Rust servers?
Over the past week it ranks #15,341 for player hours, which puts Deadly-Fam Rust Main in the top 69% of all ranked servers.
How busy is Deadly-Fam Rust Main?
The count reads 0 players on Deadly-Fam Rust Main, which has 50 slots. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on Deadly-Fam Rust Main mean?
The game's server browser reads the tags Deadly-Fam Rust Main publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Deadly-Fam Rust Main?
These Rust Population lists include Deadly-Fam Rust Main: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on Deadly-Fam Rust Main?
Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Deadly-Fam Rust Main?
The record holds too few of Deadly-Fam Rust Main's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 19 days 23 hours ago, that is how long the current world has stood.
Map and rules
Which map does Deadly-Fam Rust Main run?
Deadly-Fam Rust Main uses a map the game generates, procedural, at size 3,500 with seed 389912715. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Deadly-Fam Rust Main?
Nothing in Deadly-Fam Rust Main's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Deadly-Fam Rust Main run?
Rust network protocol 2635 and build 168909 on Linux is what Deadly-Fam Rust Main uses. Steam updates your game automatically, but you need the same protocol to join.
Does Deadly-Fam Rust Main run smoothly?
The last 48 hours saw an average of 76 server fps, with 49 as the lowest. The entity count reached 66,279: buildings, deployables and all other objects. Up to 2,605 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is Deadly-Fam Rust Main online, and how reliable is it?
You will find Deadly-Fam Rust Main online now. About 46 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 5 October 2026.
Where is Deadly-Fam Rust Main located?
No region is published by Deadly-Fam Rust Main. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 136.47.25.184:28015.
How to join
How do I join Deadly-Fam Rust Main?
To connect directly, open Rust's console with F1 and type client.connect 136.47.25.184:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.