DFAM Rust Dev
Online 136.47.25.184:28017 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 19:05 UTC1d ago | – | – | running | 1 |
| Mon 5 Oct, 16:10 UTC24d ago | 1 | halved by day 1 | 22.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does DFAM Rust Dev rank against other Rust servers?
Over the past week it ranks #7,091 for player hours, which puts DFAM Rust Dev in the top 32% of all ranked servers.
How busy is DFAM Rust Dev?
DFAM Rust Dev holds 0 players at the moment, out of 40 slots. Averaged over seven days, it drew 0 players and reached a peak of 3. In the last 48 hours the peak hour came at 19:00 UTC, averaging 2 players.
Lists and tags
What do the server tags on DFAM Rust Dev mean?
The game's server browser reads the tags DFAM Rust Dev publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): You can join up to 40 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include DFAM Rust Dev?
These Rust Population lists include DFAM Rust Dev: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe schedule
What does wipe day look like on DFAM Rust Dev?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 1 hours into the latest wipe. Half that peak held until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 1.
What is the wipe schedule on DFAM Rust Dev?
Too few wipes are on record for DFAM Rust Dev to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 45 hours ago.
Map and rules
Which map does DFAM Rust Dev run?
The map on DFAM Rust Dev is procedural, made by the game.
What are the rules and settings on DFAM Rust Dev?
The name tells you nothing about gather rates: DFAM Rust Dev states none. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does DFAM Rust Dev run?
The setup is Rust network protocol 2635 and build 168909 on Linux for DFAM Rust Dev. Your game needs the same protocol to join; Steam takes care of updating it.
Is DFAM Rust Dev online, and how reliable is it?
Right now, DFAM Rust Dev is online. Over the last 7 full days, 30 of 168 hours were online, or 18%. It was first seen by Rust Population on 19 September 2026.
Where is DFAM Rust Dev located?
Nothing published by DFAM Rust Dev states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 136.47.25.184:28017 is where it lives.
Getting in
How do I join DFAM Rust Dev?
To connect directly, open Rust's console with F1 and type client.connect 136.47.25.184:28017; or press Launch Rust on this page and Steam opens Rust and joins for you.