Rust & Roots private test
Offline 136.52.238.159:28115 checked 18d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 06:02 UTC18d ago | 1 | – | running | 0 |
| Fri 9 Oct, 08:31 UTC19d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rust & Roots private test rank against other Rust servers?
Over the past week it ranks #14,085 for player hours, which puts Rust & Roots private test in the top 64% of all ranked servers.
How busy is Rust & Roots private test?
Rust & Roots private test is offline at this count; we last saw it 18 days 14 hours ago.
Lists and tags
What do the server tags on Rust & Roots private test mean?
These are the tags Rust & Roots private test publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): The server has 4 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Rust & Roots private test?
Rust & Roots private test appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Rust & Roots private test?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Rust & Roots private test?
Its rhythm cannot be told yet: too few of Rust & Roots private test's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 18 days 15 hours ago the current world was made.
Settings
Which map does Rust & Roots private test run?
The map on Rust & Roots private test is procedural, made by the game.
What are the rules and settings on Rust & Roots private test?
The name tells you nothing about gather rates: Rust & Roots private test states none. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Rust & Roots private test run?
The setup is Rust network protocol 2634 and build 167398 on Windows for Rust & Roots private test. Steam updates your game automatically, but you need the same protocol to join.
Is Rust & Roots private test online, and how reliable is it?
Offline at the moment, Rust & Roots private test was last seen 18 days 14 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 9 October 2026, Rust Population saw it for the first time.
Where is Rust & Roots private test located?
No region is published by Rust & Roots private test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 136.52.238.159:28115.
Getting in
How do I join Rust & Roots private test?
To connect directly, open Rust's console with F1 and type client.connect 136.52.238.159:28115; or press Launch Rust on this page and Steam opens Rust and joins for you.