Zyndland Adventures
Offline 136.60.37.182:28013 checked 10d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Zyndland Adventures rank against other Rust servers?
The last seven days of player hours place Zyndland Adventures at #15,295, within the top 70% of all ranked servers.
How busy is Zyndland Adventures?
We have no live count for Zyndland Adventures right now. It was last seen 10 days 21 hours ago.
Lists and tags
What do the server tags on Zyndland Adventures mean?
The game's server browser reads the tags Zyndland Adventures publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs163493 (Build): This server runs game build 163493; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Zyndland Adventures?
Zyndland Adventures appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Zyndland Adventures?
Its rhythm cannot be told yet: too few of Zyndland Adventures's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 48 days 18 hours ago, that is how long the current world has stood.
Settings
Which map does Zyndland Adventures run?
A procedural map, generated by the game, is in use on Zyndland Adventures.
What are the rules and settings on Zyndland Adventures?
No gather rate appears in the name of Zyndland Adventures. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Zyndland Adventures run?
The setup is Rust network protocol 2633 and build 163493 on Linux for Zyndland Adventures. The protocol must match for you to join, and Steam updates it for you.
Is Zyndland Adventures online, and how reliable is it?
Offline at the moment, Zyndland Adventures was last seen 10 days 21 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 17 October 2026, Rust Population saw it for the first time.
Where is Zyndland Adventures located?
A region is not published by Zyndland Adventures. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 136.60.37.182:28013.
How to join
How do I join Zyndland Adventures?
Either enter client.connect 136.60.37.182:28013 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.