Mike's Test Map
Offline 137.186.44.105:28015 checked 4h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 22:38 UTC5d ago | 1 | – | running | 0 |
| Sat 3 Oct, 00:05 UTC26d ago | 1 | halved by day 6 | 20.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Mike's Test Map rank against other Rust servers?
The last seven days of player hours place Mike's Test Map at #8,318, within the top 37% of all ranked servers.
How busy is Mike's Test Map?
At this count Mike's Test Map is offline, with its last sighting 4 hours ago. Seven days of counting give an average of 0 players and a peak of 1. The busiest hour in the last 48 was 23:00 UTC, when an average of 1 players were on.
Lists and tags
What do the server tags on Mike's Test Map mean?
The game's server browser reads the tags Mike's Test Map publishes: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Mike's Test Map?
These Rust Population lists include Mike's Test Map: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe notes
What does wipe day look like on Mike's Test Map?
The busiest point of its recent wipes averaged 1 players. 1 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 6.
What is the wipe schedule on Mike's Test Map?
Mike's Test Map follows a wipe rhythm of every 3 weeks on Friday at 22:38 UTC. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 5 days 7 hours ago, that is how long the current world has stood.
Map and rules
Which map does Mike's Test Map run?
A procedural map, generated by the game, is in use on Mike's Test Map.
What are the rules and settings on Mike's Test Map?
No gather rate appears in the name of Mike's Test Map. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Mike's Test Map run?
Rust network protocol 2635 and build 166652 on Windows is what Mike's Test Map uses. Steam updates your game automatically, but you need the same protocol to join.
Is Mike's Test Map online, and how reliable is it?
Currently offline, Mike's Test Map was last seen 4 hours ago. Over the last 7 full days, 40 of 168 hours were online, or 24%. It was first seen by Rust Population on 13 September 2026.
Where is Mike's Test Map located?
A region is not published by Mike's Test Map. The location a server claims is what Rust Population shows, not the place where the machine stands. 137.186.44.105:28015 is where it lives.
How to join
How do I join Mike's Test Map?
Either enter client.connect 137.186.44.105:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.