CobaltCove.io Testing Branch
Offline EU 138.201.33.101:38015 checked 14d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 14:48 UTC14d ago | 1 | – | running | 0 |
| Tue 13 Oct, 15:07 UTC16d ago | 1 | – | 2 days | 0 |
| Sat 10 Oct, 07:36 UTC19d ago | 1 | – | 3.3 days | 1 |
| Thu 1 Oct, 18:51 UTC FW28d ago | – | – | 8.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does CobaltCove.io Testing Branch rank against other Rust servers?
CobaltCove.io Testing Branch ranks #12,874 on seven-day player hours, #2,424 in Europe, and sits in the top 60% of all ranked servers.
How busy is CobaltCove.io Testing Branch?
CobaltCove.io Testing Branch is offline at this count; we last saw it 14 days 6 hours ago.
Lists and tags
What do the server tags on CobaltCove.io Testing Branch mean?
These are the tags CobaltCove.io Testing Branch publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots are available; ts10 (Group limit): You may team with up to 10 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game; EU (Europe): In the server browser it appears under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Who runs CobaltCove.io Testing Branch?
A cobaltcove.io hostname comes from CobaltCove.io Testing Branch and from 2 other servers we track, which suggests one operator runs them all.
Which Rust Population lists and filters include CobaltCove.io Testing Branch?
On Rust Population, CobaltCove.io Testing Branch is filed under these lists: Rust servers in Europe, Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Wipe schedule
What does wipe day look like on CobaltCove.io Testing Branch?
Averaged over recent wipes, 1 players were counted at the busiest point. 1 hours after the latest wipe the crowd peaked.
What is the wipe schedule on CobaltCove.io Testing Branch?
The prediction follows its tag, since too few of CobaltCove.io Testing Branch's wipes are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 14 days 6 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.
Map and rules
Which map does CobaltCove.io Testing Branch run?
A procedural map of size 4,500 from seed 124032105, generated by the game, is in use on CobaltCove.io Testing Branch. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on CobaltCove.io Testing Branch?
Nothing in CobaltCove.io Testing Branch's name says how gather works. Up to 10 players can team together. This server runs pve, no player combat. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does CobaltCove.io Testing Branch run?
On Windows, CobaltCove.io Testing Branch runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam updates it for you.
Is CobaltCove.io Testing Branch online, and how reliable is it?
We last saw CobaltCove.io Testing Branch 14 days 6 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 17 September 2026, Rust Population saw it for the first time.
Where is CobaltCove.io Testing Branch located?
With its EU tag, CobaltCove.io Testing Branch places itself in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 138.201.33.101:38015.
How to join
How do I join CobaltCove.io Testing Branch?
Open the console with F1 in Rust and enter client.connect 138.201.33.101:38015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://cobaltcove.io.