Rust PopulationField survey · Rust servers
Observing 90,952 players 11,834 servers 3,739 with someone on 423 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 12,874EUfirst seen 17 Sep 2026

CobaltCove.io Testing Branch

Offline EU 138.201.33.101:38015 checked 14d ago

biweekly wipes moddedoxidepve

Measurements

Players now
1/ ?
= 1 player
7-day average
0
peak –
Rank
#12,874
top 60% · #2424 in EU
Last wipe
14d ago
biweekly schedule
Next wipe
6d 21h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep11 Oct15 Oct18 Oct22 Oct

Top 60% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

3.3 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

Coming wipes

6d 21h
Thu 5 Nov, 19:00 UTC
FW
13d 17h
Thu 12 Nov, 14:48 UTC
27d 17h
Thu 26 Nov, 14:48 UTC
34d 21h
Thu 3 Dec, 19:00 UTC
FW
41d 17h
Thu 10 Dec, 14:48 UTC

The first 48 hours of its last wipes

Thu 15 OctTue 13 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 14:48 UTC14d ago 1 – running 0
Tue 13 Oct, 15:07 UTC16d ago 1 – 2 days 0
Sat 10 Oct, 07:36 UTC19d ago 1 – 3.3 days 1
Thu 1 Oct, 18:51 UTC FW28d ago – – 8.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does CobaltCove.io Testing Branch rank against other Rust servers?

CobaltCove.io Testing Branch ranks #12,874 on seven-day player hours, #2,424 in Europe, and sits in the top 60% of all ranked servers.

How busy is CobaltCove.io Testing Branch?

CobaltCove.io Testing Branch is offline at this count; we last saw it 14 days 6 hours ago.

Lists and tags

What do the server tags on CobaltCove.io Testing Branch mean?

These are the tags CobaltCove.io Testing Branch publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots are available; ts10 (Group limit): You may team with up to 10 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game; EU (Europe): In the server browser it appears under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Who runs CobaltCove.io Testing Branch?

A cobaltcove.io hostname comes from CobaltCove.io Testing Branch and from 2 other servers we track, which suggests one operator runs them all.

Which Rust Population lists and filters include CobaltCove.io Testing Branch?

On Rust Population, CobaltCove.io Testing Branch is filed under these lists: Rust servers in Europe, Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Wipe schedule

What does wipe day look like on CobaltCove.io Testing Branch?

Averaged over recent wipes, 1 players were counted at the busiest point. 1 hours after the latest wipe the crowd peaked.

What is the wipe schedule on CobaltCove.io Testing Branch?

The prediction follows its tag, since too few of CobaltCove.io Testing Branch's wipes are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 14 days 6 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.

Map and rules

Which map does CobaltCove.io Testing Branch run?

A procedural map of size 4,500 from seed 124032105, generated by the game, is in use on CobaltCove.io Testing Branch. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on CobaltCove.io Testing Branch?

Nothing in CobaltCove.io Testing Branch's name says how gather works. Up to 10 players can team together. This server runs pve, no player combat. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does CobaltCove.io Testing Branch run?

On Windows, CobaltCove.io Testing Branch runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam updates it for you.

Is CobaltCove.io Testing Branch online, and how reliable is it?

We last saw CobaltCove.io Testing Branch 14 days 6 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 17 September 2026, Rust Population saw it for the first time.

Where is CobaltCove.io Testing Branch located?

With its EU tag, CobaltCove.io Testing Branch places itself in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 138.201.33.101:38015.

How to join

How do I join CobaltCove.io Testing Branch?

Open the console with F1 in Rust and enter client.connect 138.201.33.101:38015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://cobaltcove.io.

Key to its markings

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^b,EU,^p,gmrust,cs167781,ts10,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players 0 slots are available.
ts10
Group limit You may team with up to 10 players.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Gameplay

^p
PvE The danger is the world, not other players: players do not fight each other.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.