Test server
Online 138.201.78.140:28080 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 18:07 UTC11d ago | 0 | – | running | 0 |
| Mon 5 Oct, 20:40 UTC22d ago | 1 | halved by day 1 | 10.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Test server rank against other Rust servers?
The last seven days of player hours place Test server at #14,582, within the top 66% of all ranked servers.
How busy is Test server?
Test server holds 0 players at the moment, out of 50 slots. Seven days of counting give an average of 0 players and a peak of 1. The busiest hour in the last 48 was 03:00 UTC, when an average of 0 players were on.
Tags
What do the server tags on Test server mean?
What the game's server browser reads from Test server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Test server?
On Rust Population, Test server is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on Test server?
Averaged over recent wipes, 0 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 when it did not hold.
What is the wipe schedule on Test server?
Too few wipes are on record for Test server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 11 days 8 hours ago the current world was made.
Map and rules
Which map does Test server run?
The map on Test server is procedural, made by the game at size 6,000 from seed 1. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Test server?
The name tells you nothing about gather rates: Test server states none. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Test server run?
Rust network protocol 2635 and build 167781 on Windows is what Test server uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does Test server run smoothly?
The last 48 hours saw an average of 64 server fps, with 47 as the lowest. Up to 202,777 entities were present, counting buildings, deployables and everything else. Memory use peaked at 3,876 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Test server online, and how reliable is it?
Test server is up and running at the moment. The uptime it reports suggests a restart roughly 45 hours ago. Over the last 7 full days, 145 of 168 hours were online, or 86%. It was first seen by Rust Population on 13 September 2026.
Where is Test server located?
No region is published by Test server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 138.201.78.140:28080.
Getting in
How do I join Test server?
Open the console with F1 in Rust and enter client.connect 138.201.78.140:28080. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.