Oxide Plugin Development
Offline 138.84.34.162:28015 checked 11d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Oxide Plugin Development rank against other Rust servers?
By player hours over the last seven days, Oxide Plugin Development places at #15,222, within the top 70% of ranked servers.
How busy is Oxide Plugin Development?
Oxide Plugin Development is offline at this count; we last saw it 11 days 14 hours ago.
Tags
What do the server tags on Oxide Plugin Development mean?
What the game's server browser reads from Oxide Plugin Development is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; rustmaps (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Oxide Plugin Development?
On Rust Population, Oxide Plugin Development is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Oxide Plugin Development?
The record holds too few of Oxide Plugin Development's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 27 days 3 hours ago.
Map and rules
What are the rules and settings on Oxide Plugin Development?
Nothing in Oxide Plugin Development's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Oxide Plugin Development run?
Rust network protocol 2634 and build 167781 on Linux is what Oxide Plugin Development uses. The protocol must match for you to join, and Steam updates it for you.
Is Oxide Plugin Development online, and how reliable is it?
We last saw Oxide Plugin Development 11 days 14 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 16 October 2026, Rust Population saw it for the first time.
Where is Oxide Plugin Development located?
Nothing published by Oxide Plugin Development states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 138.84.34.162:28015.
Getting in
How do I join Oxide Plugin Development?
To connect directly, open Rust's console with F1 and type client.connect 138.84.34.162:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.