LGS map test
Offline 138.84.34.198:28415 checked 18d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does LGS map test rank against other Rust servers?
The last seven days of player hours place LGS map test at #15,858, within the top 72% of all ranked servers.
How busy is LGS map test?
LGS map test is offline at this count; we last saw it 18 days 15 hours ago.
Lists and tags
What do the server tags on LGS map test mean?
These are the tags LGS map test publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): You can join up to 5 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167398 (Build): This server runs game build 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include LGS map test?
On Rust Population, LGS map test is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on LGS map test?
The record holds too few of LGS map test's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 18 days 17 hours ago, that is how long the current world has stood.
Map and rules
What are the rules and settings on LGS map test?
Nothing in LGS map test's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does LGS map test run?
The setup is Rust network protocol 2634 and build 167398 on Linux for LGS map test. Your game needs the same protocol to join; Steam takes care of updating it.
Is LGS map test online, and how reliable is it?
Offline at the moment, LGS map test was last seen 18 days 15 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 10 October 2026.
Where is LGS map test located?
No region is published by LGS map test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 138.84.34.198:28415 is where it lives.
Getting in
How do I join LGS map test?
To connect directly, open Rust's console with F1 and type client.connect 138.84.34.198:28415; or press Launch Rust on this page and Steam opens Rust and joins for you.