Rust Devblog Server
Offline 139.100.245.66:28015 checked 33d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust Devblog Server rank against other Rust servers?
By player hours over the last seven days, Rust Devblog Server places at #16,590, within the top 71% of ranked servers.
How busy is Rust Devblog Server?
Rust Devblog Server is offline at this count; we last saw it 33 days 7 hours ago.
Tags
What do the server tags on Rust Devblog Server mean?
These are the tags Rust Devblog Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; v2362 (Protocol): Your game needs the same version, protocol 2362, to join; ptrak (Networking): The standard network layer, RakNet, is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here; hil2cpp (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it; stok (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Rust Devblog Server?
On Rust Population, Rust Devblog Server is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Wipe schedule
What is the wipe schedule on Rust Devblog Server?
Too few wipes are on record for Rust Devblog Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 36 days 17 hours ago the current world was made.
Map and rules
Which map does Rust Devblog Server run?
Rust Devblog Server uses a map the game generates: procedural.
What are the rules and settings on Rust Devblog Server?
The name tells you nothing about gather rates: Rust Devblog Server states none. No group limit is published. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does Rust Devblog Server run?
The setup is Rust network protocol 2362 on Windows for Rust Devblog Server. The protocol must match for you to join, and Steam updates it for you.
Is Rust Devblog Server online, and how reliable is it?
We last saw Rust Devblog Server 33 days 7 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 25 September 2026.
Where is Rust Devblog Server located?
No region is published by Rust Devblog Server. Rust Population does not look up where the machine stands; it shows where the server says it is. 139.100.245.66:28015 is where it lives.
How to join
How do I join Rust Devblog Server?
Either enter client.connect 139.100.245.66:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.