Rust Devblog Server
Offline 139.100.246.132:28015 checked 10d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust Devblog Server rank against other Rust servers?
Over the past week it ranks #15,318 for player hours, which puts Rust Devblog Server in the top 70% of all ranked servers.
How busy is Rust Devblog Server?
We have no live count for Rust Devblog Server right now. It was last seen 10 days 2 hours ago.
Tags
What do the server tags on Rust Devblog Server mean?
The game's server browser reads the tags Rust Devblog Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; v2362 (Protocol): The protocol is 2362; a different version will not connect; ptrak (Networking): RakNet is the network layer here, as standard for the game; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server; hil2cpp (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Rust Devblog Server?
These Rust Population lists include Rust Devblog Server: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Wipe schedule
What is the wipe schedule on Rust Devblog Server?
The record holds too few of Rust Devblog Server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 31 days 17 hours ago.
Map and rules
Which map does Rust Devblog Server run?
Rust Devblog Server uses a map the game generates: procedural.
What are the rules and settings on Rust Devblog Server?
The name tells you nothing about gather rates: Rust Devblog Server states none. No group limit is published. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does Rust Devblog Server run?
On Windows, Rust Devblog Server runs Rust network protocol 2362. The protocol must match for you to join, and Steam updates it for you.
Is Rust Devblog Server online, and how reliable is it?
We last saw Rust Devblog Server 10 days 2 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 19 October 2026.
Where is Rust Devblog Server located?
A region is not published by Rust Devblog Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 139.100.246.132:28015 is where it lives.
Getting in
How do I join Rust Devblog Server?
To connect directly, open Rust's console with F1 and type client.connect 139.100.246.132:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.