Rust PopulationField survey · Rust servers
Observing 102,404 players 11,908 servers 3,970 with someone on 409 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,318habitat unknownfirst seen 19 Oct 2026

Rust Devblog Server

Offline 139.100.246.132:28015 checked 10d ago

moddedcarbon

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,318
top 70%
Last wipe
31d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Rust Devblog Server rank against other Rust servers?

Over the past week it ranks #15,318 for player hours, which puts Rust Devblog Server in the top 70% of all ranked servers.

How busy is Rust Devblog Server?

We have no live count for Rust Devblog Server right now. It was last seen 10 days 2 hours ago.

Tags

What do the server tags on Rust Devblog Server mean?

The game's server browser reads the tags Rust Devblog Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; v2362 (Protocol): The protocol is 2362; a different version will not connect; ptrak (Networking): RakNet is the network layer here, as standard for the game; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server; hil2cpp (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Rust Devblog Server?

These Rust Population lists include Rust Devblog Server: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Wipe schedule

What is the wipe schedule on Rust Devblog Server?

The record holds too few of Rust Devblog Server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 31 days 17 hours ago.

Map and rules

Which map does Rust Devblog Server run?

Rust Devblog Server uses a map the game generates: procedural.

What are the rules and settings on Rust Devblog Server?

The name tells you nothing about gather rates: Rust Devblog Server states none. No group limit is published. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. The anti-cheat VAC from Valve is disabled.

Server details

Which version of Rust does Rust Devblog Server run?

On Windows, Rust Devblog Server runs Rust network protocol 2362. The protocol must match for you to join, and Steam updates it for you.

Is Rust Devblog Server online, and how reliable is it?

We last saw Rust Devblog Server 10 days 2 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 19 October 2026.

Where is Rust Devblog Server located?

A region is not published by Rust Devblog Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 139.100.246.132:28015 is where it lives.

Getting in

How do I join Rust Devblog Server?

To connect directly, open Rust's console with F1 and type client.connect 139.100.246.132:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
v2362
Protocol The protocol is 2362; a different version will not connect.
ptrak
Networking RakNet is the network layer here, as standard for the game.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon The plugin framework Carbon runs on this server.

Other

hil2cpp
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.
stok
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.