Rust Devblog Server
Offline 139.100.246.234:28015 checked 4d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rust Devblog Server rank against other Rust servers?
Over the past week it ranks #15,269 for player hours, which puts Rust Devblog Server in the top 68% of all ranked servers.
How busy is Rust Devblog Server?
We have no live count for Rust Devblog Server right now. It was last seen 4 days 21 hours ago. A seven-day average of 0 players was counted here.
Tags
What do the server tags on Rust Devblog Server mean?
What the game's server browser reads from Rust Devblog Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; v2362 (Protocol): Your game needs the same version, protocol 2362, to join; ptrak (Networking): The network layer is RakNet, the game's standard; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server; hil2cpp (Custom tag): The owner or a plugin applied this tag, which is not standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Rust Devblog Server?
These Rust Population lists include Rust Devblog Server: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y and it will show up.
Wipe notes
What is the wipe schedule on Rust Devblog Server?
Its rhythm cannot be told yet: too few of Rust Devblog Server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 31 days 19 hours ago the current world was made.
Settings
Which map does Rust Devblog Server run?
The map on Rust Devblog Server is procedural, made by the game.
What are the rules and settings on Rust Devblog Server?
No gather rate appears in the name of Rust Devblog Server. No group limit is published. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does Rust Devblog Server run?
The setup is Rust network protocol 2362 on Windows for Rust Devblog Server. Steam updates your game automatically, but you need the same protocol to join.
Is Rust Devblog Server online, and how reliable is it?
We last saw Rust Devblog Server 4 days 21 hours ago, and it is offline now. It was up 0% of the time over the last 4 full days, 0 out of 96 hours. On 24 October 2026, Rust Population saw it for the first time.
Where is Rust Devblog Server located?
Nothing published by Rust Devblog Server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 139.100.246.234:28015.
Getting in
How do I join Rust Devblog Server?
Either enter client.connect 139.100.246.234:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.