Rust PopulationField survey · Rust servers
Observing 98,615 players 11,847 servers 3,861 with someone on 535 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,269habitat unknownfirst seen 24 Oct 2026

Rust Devblog Server

Offline 139.100.246.234:28015 checked 4d ago

moddedcarbon

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,269
top 68%
Last wipe
31d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Rust Devblog Server rank against other Rust servers?

Over the past week it ranks #15,269 for player hours, which puts Rust Devblog Server in the top 68% of all ranked servers.

How busy is Rust Devblog Server?

We have no live count for Rust Devblog Server right now. It was last seen 4 days 21 hours ago. A seven-day average of 0 players was counted here.

Tags

What do the server tags on Rust Devblog Server mean?

What the game's server browser reads from Rust Devblog Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; v2362 (Protocol): Your game needs the same version, protocol 2362, to join; ptrak (Networking): The network layer is RakNet, the game's standard; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server; hil2cpp (Custom tag): The owner or a plugin applied this tag, which is not standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Rust Devblog Server?

These Rust Population lists include Rust Devblog Server: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y and it will show up.

Wipe notes

What is the wipe schedule on Rust Devblog Server?

Its rhythm cannot be told yet: too few of Rust Devblog Server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 31 days 19 hours ago the current world was made.

Settings

Which map does Rust Devblog Server run?

The map on Rust Devblog Server is procedural, made by the game.

What are the rules and settings on Rust Devblog Server?

No gather rate appears in the name of Rust Devblog Server. No group limit is published. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. You play with Valve's anti-cheat off: VAC.

Server details

Which version of Rust does Rust Devblog Server run?

The setup is Rust network protocol 2362 on Windows for Rust Devblog Server. Steam updates your game automatically, but you need the same protocol to join.

Is Rust Devblog Server online, and how reliable is it?

We last saw Rust Devblog Server 4 days 21 hours ago, and it is offline now. It was up 0% of the time over the last 4 full days, 0 out of 96 hours. On 24 October 2026, Rust Population saw it for the first time.

Where is Rust Devblog Server located?

Nothing published by Rust Devblog Server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 139.100.246.234:28015.

Getting in

How do I join Rust Devblog Server?

Either enter client.connect 139.100.246.234:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 slots are available.
v2362
Protocol Your game needs the same version, protocol 2362, to join.
ptrak
Networking The network layer is RakNet, the game's standard.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon The plugin framework Carbon runs on this server.

Other

hil2cpp
Custom tag The owner or a plugin applied this tag, which is not standard Rust.
stok
Custom tag The owner or a plugin applied this tag, which is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.