Rust Devblog Server
Offline 139.100.246.92:28015 checked 14d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust Devblog Server rank against other Rust servers?
The last seven days of player hours place Rust Devblog Server at #15,199, within the top 70% of all ranked servers.
How busy is Rust Devblog Server?
At this count Rust Devblog Server is offline, with its last sighting 14 days 9 hours ago.
Tags
What do the server tags on Rust Devblog Server mean?
These are the tags Rust Devblog Server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; v2362 (Protocol): Your game needs the same version, protocol 2362, to join; ptrak (Networking): The standard network layer, RakNet, is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here; hil2cpp (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Rust Devblog Server?
These Rust Population lists include Rust Devblog Server: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Wipe schedule
What is the wipe schedule on Rust Devblog Server?
Its rhythm cannot be told yet: too few of Rust Devblog Server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 31 days 7 hours ago, that is how long the current world has stood.
Map and rules
Which map does Rust Devblog Server run?
The map on Rust Devblog Server is procedural, made by the game.
What are the rules and settings on Rust Devblog Server?
No gather rate appears in the name of Rust Devblog Server. The group limit goes unstated. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does Rust Devblog Server run?
On Windows, Rust Devblog Server runs Rust network protocol 2362. Steam updates your game automatically, but you need the same protocol to join.
Is Rust Devblog Server online, and how reliable is it?
We last saw Rust Devblog Server 14 days 9 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 14 October 2026.
Where is Rust Devblog Server located?
Nothing published by Rust Devblog Server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 139.100.246.92:28015 is where it lives.
How to join
How do I join Rust Devblog Server?
To connect directly, open Rust's console with F1 and type client.connect 139.100.246.92:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.