RustyJoe
Online AF 139.84.236.109:28016 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 13% of all ranked servers, top 23% in AF. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 13, 47 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:14 UTC FW27d ago | 13 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RustyJoe rank against other Rust servers?
On player hours over the last seven days RustyJoe is #2,848, #7 in Africa, placing it in the top 13% of ranked servers.
How busy is RustyJoe?
RustyJoe holds 2 players at the moment, out of 50 slots. Averaged over seven days, it drew 1 players and reached a peak of 9. Look at the last 48 hours and 21:00 UTC stands out: it averaged 2 players.
Lists and tags
What do the server tags on RustyJoe mean?
These are the tags RustyJoe publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game; AF (Africa): In the server browser it appears under Africa. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RustyJoe?
On Rust Population, RustyJoe is filed under these lists: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Region: Africa; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on RustyJoe?
Averaged over recent wipes, 13 players were counted at the busiest point. Peak came 47 hours into the latest wipe.
What is the wipe schedule on RustyJoe?
The force wipe is the only wipe RustyJoe takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 27 days 21 hours ago. In its tags a monthly wipe schedule is published.
Map and rules
Which map does RustyJoe run?
RustyJoe uses a map the game generates, procedural, at size 3,700 with seed 509418494. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on RustyJoe?
The name tells you nothing about gather rates: RustyJoe states none. No limit is set beyond the standard 8 players per group. You get pve here, no player combat. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does RustyJoe run?
On Windows, RustyJoe runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does RustyJoe run smoothly?
The last 48 hours saw an average of 98 server fps, with 82 as the lowest. Up to 131,348 entities were present, counting buildings, deployables and everything else. Memory use peaked at 3,887 MB. Players feel lag when fps is low and the entity count climbs.
Is RustyJoe online, and how reliable is it?
You will find RustyJoe online now. About 33 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.
Where is RustyJoe located?
With its AF tag, RustyJoe places itself in Africa. The location a server claims is what Rust Population shows, not the place where the machine stands. 139.84.236.109:28016 is where it lives.
How to join
How do I join RustyJoe?
Either enter client.connect 139.84.236.109:28016 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.