Aussie Outback Ops
Online 139.99.142.182:22174 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 07:51 UTC22d ago | 1 | – | running | 0 |
| Sun 27 Sep, 02:36 UTC32d ago | 1 | halved by day 1 | 10.2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Aussie Outback Ops rank against other Rust servers?
Over the past week it ranks #12,934 for player hours, which puts Aussie Outback Ops in the top 58% of all ranked servers.
How busy is Aussie Outback Ops?
The count reads 0 players on Aussie Outback Ops, which has 125 slots. Averaged over seven days, it drew 0 players and reached a peak of 1. Look at the last 48 hours and 00:00 UTC stands out: it averaged 0 players.
Tags
What do the server tags on Aussie Outback Ops mean?
These are the tags Aussie Outback Ops publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp125 (Max players): You can join up to 125 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Aussie Outback Ops?
These Rust Population lists include Aussie Outback Ops: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Aussie Outback Ops?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 1.
What is the wipe schedule on Aussie Outback Ops?
The record holds too few of Aussie Outback Ops's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 22 days 11 hours ago.
Settings
Which map does Aussie Outback Ops run?
Aussie Outback Ops uses a map the game generates, procedural, at size 4,500 with seed 50000. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.
What are the rules and settings on Aussie Outback Ops?
Nothing in Aussie Outback Ops's name says how gather works. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Aussie Outback Ops run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Aussie Outback Ops. Your game needs the same protocol to join; Steam takes care of updating it.
Does Aussie Outback Ops run smoothly?
In the last 48 hours, it averaged 218 server fps, with a low of 6. The entity count reached 43,612: buildings, deployables and all other objects. The highest memory usage was 4,827 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Aussie Outback Ops online, and how reliable is it?
Right now, Aussie Outback Ops is online. The uptime it reports suggests a restart roughly 1 minutes ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Aussie Outback Ops located?
Nothing published by Aussie Outback Ops states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 139.99.142.182:22174.
Getting in
How do I join Aussie Outback Ops?
Open the console with F1 in Rust and enter client.connect 139.99.142.182:22174. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://jayco-rust-custom.replit.app/vip-shop/server.