Rust PopulationField survey · Rust servers
Observing 92,814 players 11,837 servers 3,817 with someone on 495 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 6,129habitat unknownfirst seen 13 Oct 2026

[SEA] Rust Intenational | Solo/Dou/Trio | Weekly

Online 139.99.22.23:29588 checked 9m ago

weekly wipes vanillamoddedoxide

Measurements

Players now
0/ 40
0% full
7-day average
0
peak 2
Rank
#6,129
top 27%
Last wipe
3h ago
weekly schedule
Next wipe
6d 21h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeakWipe
00.250.50.75122:0007:0016:0001:0010:0019:00Wiped Thu 29 Oct, 17:15 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
010020030040022:0007:0016:0001:0010:0019:00Wiped Thu 29 Oct, 17:15 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

2.1 days
usual gap
between real wipes
29%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
67%
crowd held
else halves by day 1

Coming wipes

6d 21h
Thu 5 Nov, 19:00 UTC
FW
13d 20h
Thu 12 Nov, 17:15 UTC
20d 20h
Thu 19 Nov, 17:15 UTC
27d 20h
Thu 26 Nov, 17:15 UTC
34d 21h
Thu 3 Dec, 19:00 UTC
FW
41d 20h
Thu 10 Dec, 17:15 UTC

The first 48 hours of its last wipes

Tue 27 OctThu 22 OctThu 22 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 17:15 UTC3h ago – – running 0
Tue 27 Oct, 09:50 UTC2d ago 2 halved by day 1 2.3 days 0
Thu 22 Oct, 18:52 UTC7d ago 2 held half 4.6 days 0
Thu 22 Oct, 09:43 UTC7d ago 2 – 0.4 days 1
Sat 17 Oct, 13:37 UTC12d ago 3 held half 4.8 days 0
Fri 16 Oct, 07:05 UTC13d ago 3 – 1.3 days 0
Thu 15 Oct, 17:07 UTC14d ago 2 – 0.6 days 1
Tue 13 Oct, 14:38 UTC16d ago 3 held half 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does [SEA] Rust Intenational | Solo/Dou/Trio | Weekly rank against other Rust servers?

By player hours over the last seven days, [SEA] Rust Intenational | Solo/Dou/Trio | Weekly places at #6,129, within the top 27% of ranked servers.

How busy is [SEA] Rust Intenational | Solo/Dou/Trio | Weekly?

Of its 40 slots, [SEA] Rust Intenational | Solo/Dou/Trio | Weekly is using 0 right now. Seven days of counting give an average of 0 players and a peak of 2. In the last 48 hours the peak hour came at 18:00 UTC, averaging 1 players.

Lists and tags

What do the server tags on [SEA] Rust Intenational | Solo/Dou/Trio | Weekly mean?

These are the tags [SEA] Rust Intenational | Solo/Dou/Trio | Weekly publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^w (Weekly): Wipes happen every week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include [SEA] Rust Intenational | Solo/Dou/Trio | Weekly?

These Rust Population lists include [SEA] Rust Intenational | Solo/Dou/Trio | Weekly: Modded Rust servers, counted. Filter the server list by Region: Asia; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours and it will show up.

Wipe schedule

What does wipe day look like on [SEA] Rust Intenational | Solo/Dou/Trio | Weekly?

The busiest point of its recent wipes averaged 2 players. 6 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 67% of its recent wipes. The crowd dropped below half by day 1 when it did not hold.

What is the wipe schedule on [SEA] Rust Intenational | Solo/Dou/Trio | Weekly?

The prediction follows its tag, since too few of [SEA] Rust Intenational | Solo/Dou/Trio | Weekly's wipes are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 3 hours ago. A weekly wipe schedule is published in its tags.

Map and rules

Which map does [SEA] Rust Intenational | Solo/Dou/Trio | Weekly run?

[SEA] Rust Intenational | Solo/Dou/Trio | Weekly uses a map the game generates, procedural, at size 3,500 with seed 1502368542. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on [SEA] Rust Intenational | Solo/Dou/Trio | Weekly?

No gather rate appears in the name of [SEA] Rust Intenational | Solo/Dou/Trio | Weekly. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does [SEA] Rust Intenational | Solo/Dou/Trio | Weekly run?

On Linux, [SEA] Rust Intenational | Solo/Dou/Trio | Weekly runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Does [SEA] Rust Intenational | Solo/Dou/Trio | Weekly run smoothly?

The last 48 hours saw an average of 211 server fps, with 21 as the lowest. The entity count reached 67,726: buildings, deployables and all other objects. Up to 3,359 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Is [SEA] Rust Intenational | Solo/Dou/Trio | Weekly online, and how reliable is it?

[SEA] Rust Intenational | Solo/Dou/Trio | Weekly is up and running at the moment. The uptime it reports suggests a restart roughly 1 hours ago. Over the last 7 full days, 144 of 168 hours were online, or 86%. The first sighting by Rust Population was on 13 October 2026.

Where is [SEA] Rust Intenational | Solo/Dou/Trio | Weekly located?

Nothing in the tags says where [SEA] Rust Intenational | Solo/Dou/Trio | Weekly is, but its name points to Asia. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 139.99.22.23:29588.

Getting in

How do I join [SEA] Rust Intenational | Solo/Dou/Trio | Weekly?

Either enter client.connect 139.99.22.23:29588 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://discord.com/invite/wJrPSMJGP.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^w,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players 40 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly Wipes happen every week.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.