Local Staging Map Test
Offline 14.1.95.213:28015 checked 27d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 12:21 UTC27d ago | 1 | – | running | 1 |
| Wed 30 Sep, 12:23 UTC28d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Local Staging Map Test rank against other Rust servers?
Over the past week it ranks #15,490 for player hours, which puts Local Staging Map Test in the top 65% of all ranked servers.
How busy is Local Staging Map Test?
Local Staging Map Test is offline at this count; we last saw it 27 days 9 hours ago.
Lists and tags
What do the server tags on Local Staging Map Test mean?
These are the tags Local Staging Map Test publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166472 (Build): This server runs game build 166472; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Local Staging Map Test?
Local Staging Map Test appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Local Staging Map Test?
Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Local Staging Map Test?
The record holds too few of Local Staging Map Test's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 27 days 9 hours ago, that is how long the current world has stood.
Map and rules
What are the rules and settings on Local Staging Map Test?
The name tells you nothing about gather rates: Local Staging Map Test states none. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Local Staging Map Test run?
Rust network protocol 2634 and build 166472 on Windows is what Local Staging Map Test uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Local Staging Map Test online, and how reliable is it?
Currently offline, Local Staging Map Test was last seen 27 days 9 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 30 September 2026, Rust Population saw it for the first time.
Where is Local Staging Map Test located?
A region is not published by Local Staging Map Test. Rust Population does not look up where the machine stands; it shows where the server says it is. 14.1.95.213:28015 is where it lives.
How to join
How do I join Local Staging Map Test?
Open the console with F1 in Rust and enter client.connect 14.1.95.213:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.