PveThreat-Dev
Offline 14.12.132.162:28015 checked 42d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does PveThreat-Dev rank against other Rust servers?
By player hours over the last seven days, PveThreat-Dev places at #14,182, within the top – of ranked servers.
How busy is PveThreat-Dev?
We have no live count for PveThreat-Dev right now. It was last seen 42 days 7 hours ago.
Lists and tags
What do the server tags on PveThreat-Dev mean?
The game's server browser reads the tags PveThreat-Dev publishes: gmrust (Game mode): Survival in the standard Rust style; mp8 (Max players): 8 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs163794 (Build): Game build: 163794; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include PveThreat-Dev?
These Rust Population lists include PveThreat-Dev: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on PveThreat-Dev?
Too few wipes are on record for PveThreat-Dev to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 42 days 12 hours ago, that is how long the current world has stood.
Settings
Which map does PveThreat-Dev run?
A procedural map, generated by the game, is in use on PveThreat-Dev.
What are the rules and settings on PveThreat-Dev?
The name tells you nothing about gather rates: PveThreat-Dev states none. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does PveThreat-Dev run?
Rust network protocol 2633 and build 163794 on Windows is what PveThreat-Dev uses. The protocol must match for you to join, and Steam updates it for you.
Is PveThreat-Dev online, and how reliable is it?
We last saw PveThreat-Dev 42 days 7 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 17 September 2026, Rust Population saw it for the first time.
Where is PveThreat-Dev located?
No region is published by PveThreat-Dev. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 14.12.132.162:28015.
How to join
How do I join PveThreat-Dev?
To connect directly, open Rust's console with F1 and type client.connect 14.12.132.162:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.