k1lly0u's testing grounds
Offline 14.201.247.151:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 04:17 UTC1d ago | – | – | running | 1 |
| Wed 30 Sep, 21:41 UTC28d ago | 1 | halved by day 5 | 26.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does k1lly0u's testing grounds rank against other Rust servers?
The last seven days of player hours place k1lly0u's testing grounds at #11,353, within the top 51% of all ranked servers.
How busy is k1lly0u's testing grounds?
We have no live count for k1lly0u's testing grounds right now. It was last seen 26 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest. The busiest hour in the last 48 was 04:00 UTC, when an average of 0 players were on.
Lists and tags
What do the server tags on k1lly0u's testing grounds mean?
These are the tags k1lly0u's testing grounds publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include k1lly0u's testing grounds?
These Rust Population lists include k1lly0u's testing grounds: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days and it will show up.
Wipe schedule
What does wipe day look like on k1lly0u's testing grounds?
Averaged over recent wipes, 1 players were counted at the busiest point. 1 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 0% of its recent wipes. By day 5 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on k1lly0u's testing grounds?
Its rhythm cannot be told yet: too few of k1lly0u's testing grounds's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 45 hours ago.
Map and rules
What are the rules and settings on k1lly0u's testing grounds?
The name tells you nothing about gather rates: k1lly0u's testing grounds states none. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does k1lly0u's testing grounds run?
Rust network protocol 2635 and build 168909 on Windows is what k1lly0u's testing grounds uses. The protocol must match for you to join, and Steam updates it for you.
Is k1lly0u's testing grounds online, and how reliable is it?
Currently offline, k1lly0u's testing grounds was last seen 26 hours ago. Over the last 7 full days, 5 of 168 hours were online, or 3%. It was first seen by Rust Population on 18 September 2026.
Where is k1lly0u's testing grounds located?
A region is not published by k1lly0u's testing grounds. The location a server claims is what Rust Population shows, not the place where the machine stands. 14.201.247.151:28015 is where it lives.
Getting in
How do I join k1lly0u's testing grounds?
Open the console with F1 in Rust and enter client.connect 14.201.247.151:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.