Core Community | Raid Simulator
Offline 141.101.175.112:28035 checked 9d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Core Community | Raid Simulator rank against other Rust servers?
The last seven days of player hours place Core Community | Raid Simulator at #15,308, within the top 70% of all ranked servers.
How busy is Core Community | Raid Simulator?
Core Community | Raid Simulator is offline at this count; we last saw it 9 days 16 hours ago.
Lists and tags
What do the server tags on Core Community | Raid Simulator mean?
What the game's server browser reads from Core Community | Raid Simulator is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Core Community | Raid Simulator?
These Rust Population lists include Core Community | Raid Simulator: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What is the wipe schedule on Core Community | Raid Simulator?
Its rhythm cannot be told yet: too few of Core Community | Raid Simulator's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 11 days 10 hours ago.
Map and rules
Which map does Core Community | Raid Simulator run?
The map on Core Community | Raid Simulator is procedural, made by the game.
What are the rules and settings on Core Community | Raid Simulator?
No gather rate appears in the name of Core Community | Raid Simulator. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Core Community | Raid Simulator run?
On Windows, Core Community | Raid Simulator runs Rust network protocol 2634 and build 167398. Your game needs the same protocol to join; Steam takes care of updating it.
Is Core Community | Raid Simulator online, and how reliable is it?
Offline at the moment, Core Community | Raid Simulator was last seen 9 days 16 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 18 October 2026, Rust Population saw it for the first time.
Where is Core Community | Raid Simulator located?
No region is published by Core Community | Raid Simulator. Rust Population does not look up where the machine stands; it shows where the server says it is. 141.101.175.112:28035 is where it lives.
How to join
How do I join Core Community | Raid Simulator?
Either enter client.connect 141.101.175.112:28035 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.