Core Community | Hub & Lobby
Offline 141.101.175.121:28015 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Core Community | Hub & Lobby rank against other Rust servers?
The last seven days of player hours place Core Community | Hub & Lobby at #15,349, within the top 69% of all ranked servers.
How busy is Core Community | Hub & Lobby?
At this count Core Community | Hub & Lobby is offline, with its last sighting 6 days 11 hours ago. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on Core Community | Hub & Lobby mean?
These are the tags Core Community | Hub & Lobby publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167398 (Build): This server runs game build 167398; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Core Community | Hub & Lobby?
Core Community | Hub & Lobby appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What is the wipe schedule on Core Community | Hub & Lobby?
Its rhythm cannot be told yet: too few of Core Community | Hub & Lobby's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 11 days 8 hours ago.
Map and rules
Which map does Core Community | Hub & Lobby run?
The map on Core Community | Hub & Lobby is procedural, made by the game.
What are the rules and settings on Core Community | Hub & Lobby?
Nothing in Core Community | Hub & Lobby's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Core Community | Hub & Lobby run?
Rust network protocol 2634 and build 167398 on Windows is what Core Community | Hub & Lobby uses. Steam updates your game automatically, but you need the same protocol to join.
Is Core Community | Hub & Lobby online, and how reliable is it?
Offline at the moment, Core Community | Hub & Lobby was last seen 6 days 11 hours ago. Over the last 7 full days, 1 of 168 hours were online, or 1%. It was first seen by Rust Population on 19 October 2026.
Where is Core Community | Hub & Lobby located?
No region is published by Core Community | Hub & Lobby. The location a server claims is what Rust Population shows, not the place where the machine stands. 141.101.175.121:28015 is where it lives.
How to join
How do I join Core Community | Hub & Lobby?
Either enter client.connect 141.101.175.121:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.