Rust PopulationField survey · Rust servers
Observing 47,233 players 11,652 servers 3,140 with someone on 109 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,335habitat unknownfirst seen 19 Oct 2026

Core Community | Raid Simulator

Offline 141.101.175.121:28035 checked 6d ago

moddedoxide

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,335
top 69%
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Core Community | Raid Simulator rank against other Rust servers?

The last seven days of player hours place Core Community | Raid Simulator at #15,335, within the top 69% of all ranked servers.

How busy is Core Community | Raid Simulator?

At this count Core Community | Raid Simulator is offline, with its last sighting 6 days 16 hours ago. We counted 0 players on average across the past week.

Lists and tags

What do the server tags on Core Community | Raid Simulator mean?

The game's server browser reads the tags Core Community | Raid Simulator publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167398 (Build): This server runs game build 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Core Community | Raid Simulator?

Core Community | Raid Simulator appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe notes

What is the wipe schedule on Core Community | Raid Simulator?

Its rhythm cannot be told yet: too few of Core Community | Raid Simulator's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 11 days 12 hours ago the current world was made.

Map and rules

Which map does Core Community | Raid Simulator run?

The map on Core Community | Raid Simulator is procedural, made by the game.

What are the rules and settings on Core Community | Raid Simulator?

Nothing in Core Community | Raid Simulator's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Core Community | Raid Simulator run?

The setup is Rust network protocol 2634 and build 167398 on Windows for Core Community | Raid Simulator. Your game needs the same protocol to join; Steam takes care of updating it.

Is Core Community | Raid Simulator online, and how reliable is it?

We last saw Core Community | Raid Simulator 6 days 16 hours ago, and it is offline now. Over the last 7 full days, 1 of 168 hours were online, or 1%. It was first seen by Rust Population on 19 October 2026.

Where is Core Community | Raid Simulator located?

A region is not published by Core Community | Raid Simulator. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 141.101.175.121:28035.

Getting in

How do I join Core Community | Raid Simulator?

Either enter client.connect 141.101.175.121:28035 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167398
Build This server runs game build 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.