Core Community | Raid Simulator
Offline 141.101.175.152:28035 checked 11d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Core Community | Raid Simulator rank against other Rust servers?
The last seven days of player hours place Core Community | Raid Simulator at #15,327, within the top 70% of all ranked servers.
How busy is Core Community | Raid Simulator?
Core Community | Raid Simulator is offline at this count; we last saw it 11 days 8 hours ago.
Tags
What do the server tags on Core Community | Raid Simulator mean?
These are the tags Core Community | Raid Simulator publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Core Community | Raid Simulator?
These Rust Population lists include Core Community | Raid Simulator: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What is the wipe schedule on Core Community | Raid Simulator?
Its rhythm cannot be told yet: too few of Core Community | Raid Simulator's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 11 days 14 hours ago the current world was made.
Settings
Which map does Core Community | Raid Simulator run?
A procedural map, generated by the game, is in use on Core Community | Raid Simulator.
What are the rules and settings on Core Community | Raid Simulator?
Nothing in Core Community | Raid Simulator's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Core Community | Raid Simulator run?
The setup is Rust network protocol 2634 and build 167398 on Windows for Core Community | Raid Simulator. Your game needs the same protocol to join; Steam takes care of updating it.
Is Core Community | Raid Simulator online, and how reliable is it?
Currently offline, Core Community | Raid Simulator was last seen 11 days 8 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 17 October 2026.
Where is Core Community | Raid Simulator located?
A region is not published by Core Community | Raid Simulator. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 141.101.175.152:28035.
Getting in
How do I join Core Community | Raid Simulator?
Either enter client.connect 141.101.175.152:28035 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.