Rust PopulationField survey · Rust servers
Observing 67,749 players 11,777 servers 3,536 with someone on 194 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,886habitat unknownfirst seen 13 Sep 2026

Day After Tomorrow Zombie

Offline 141.95.34.176:25783 checked 21d ago

moddedcarbon

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,886
top 72%
Last wipe
29d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

10.2 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 6

The first 48 hours of its last wipes

Tue 29 SepSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 21:23 UTC29d ago 1 – running 0
Sat 19 Sep, 16:56 UTC39d ago 2 halved by day 6 10.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Day After Tomorrow Zombie rank against other Rust servers?

Over the past week it ranks #15,886 for player hours, which puts Day After Tomorrow Zombie in the top 72% of all ranked servers.

How busy is Day After Tomorrow Zombie?

At this count Day After Tomorrow Zombie is offline, with its last sighting 21 days 1 hours ago.

Tags

What do the server tags on Day After Tomorrow Zombie mean?

The game's server browser reads the tags Day After Tomorrow Zombie publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Day After Tomorrow Zombie?

Day After Tomorrow Zombie appears among the Rust Population lists that follow: Modded Rust servers, counted and Rust zombie and infected servers. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Wipe notes

What does wipe day look like on Day After Tomorrow Zombie?

Across its recent wipes the busiest crowds averaged 2 players. Peak came 0 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 6 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on Day After Tomorrow Zombie?

The record holds too few of Day After Tomorrow Zombie's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 29 days 15 hours ago, that is how long the current world has stood.

Settings

Which map does Day After Tomorrow Zombie run?

A procedural map of size 4,000 from seed 1996107046, generated by the game, is in use on Day After Tomorrow Zombie. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on Day After Tomorrow Zombie?

Nothing in Day After Tomorrow Zombie's name says how gather works. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does Day After Tomorrow Zombie run?

The setup is Rust network protocol 2633 and build 165217 on Linux for Day After Tomorrow Zombie. The protocol must match for you to join, and Steam updates it for you.

Is Day After Tomorrow Zombie online, and how reliable is it?

Offline at the moment, Day After Tomorrow Zombie was last seen 21 days 1 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is Day After Tomorrow Zombie located?

Nothing published by Day After Tomorrow Zombie states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 141.95.34.176:25783.

Getting in

How do I join Day After Tomorrow Zombie?

To connect directly, open Rust's console with F1 and type client.connect 141.95.34.176:25783; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players You can join up to 50 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build This server runs game build 165217.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon The plugin framework Carbon runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.