Rust PopulationField survey · Rust servers
Observing 61,057 players 11,704 servers 3,258 with someone on 178 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,248habitat unknownfirst seen 18 Oct 2026

CorrosiveMods Local Development

Offline 142.117.33.159:28015 checked 11d ago

moddedoxide

Measurements

Players now
0/ 4
0% full
7-day average
0
peak –
Rank
#15,248
top 69%
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does CorrosiveMods Local Development rank against other Rust servers?

The last seven days of player hours place CorrosiveMods Local Development at #15,248, within the top 69% of all ranked servers.

How busy is CorrosiveMods Local Development?

CorrosiveMods Local Development is offline at this count; we last saw it 11 days 3 hours ago.

Lists and tags

What do the server tags on CorrosiveMods Local Development mean?

These are the tags CorrosiveMods Local Development publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): The server has 4 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include CorrosiveMods Local Development?

On Rust Population, CorrosiveMods Local Development is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.

Wipe schedule

What is the wipe schedule on CorrosiveMods Local Development?

Too few wipes are on record for CorrosiveMods Local Development to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 11 days 4 hours ago the current world was made.

Settings

Which map does CorrosiveMods Local Development run?

The map on CorrosiveMods Local Development is procedural, made by the game.

What are the rules and settings on CorrosiveMods Local Development?

Nothing in CorrosiveMods Local Development's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does CorrosiveMods Local Development run?

Rust network protocol 2634 and build 167781 on Windows is what CorrosiveMods Local Development uses. Steam updates your game automatically, but you need the same protocol to join.

Is CorrosiveMods Local Development online, and how reliable is it?

Currently offline, CorrosiveMods Local Development was last seen 11 days 3 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 18 October 2026, Rust Population saw it for the first time.

Where is CorrosiveMods Local Development located?

Nothing published by CorrosiveMods Local Development states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 142.117.33.159:28015 is where it lives.

Getting in

How do I join CorrosiveMods Local Development?

To connect directly, open Rust's console with F1 and type client.connect 142.117.33.159:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp4
Max players The server has 4 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol Your game needs the same version, protocol 2634, to join.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.