Rust PopulationField survey · Rust servers
Observing 101,030 players 11,856 servers 3,903 with someone on 542 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,269habitat unknownfirst seen 23 Oct 2026

HordeMind Dev

Offline 142.183.237.14:28015 checked 2d ago

moddedoxide

Measurements

Players now
0/ 8
0% full
7-day average
0
peak –
Rank
#15,269
top 68%
Last wipe
6d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does HordeMind Dev rank against other Rust servers?

The last seven days of player hours place HordeMind Dev at #15,269, within the top 68% of all ranked servers.

How busy is HordeMind Dev?

At this count HordeMind Dev is offline, with its last sighting 2 days 6 hours ago. We counted 0 players on average across the past week.

Tags

What do the server tags on HordeMind Dev mean?

The game's server browser reads the tags HordeMind Dev publishes: gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): The server has 8 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include HordeMind Dev?

These Rust Population lists include HordeMind Dev: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it will show up.

Wipe schedule

What is the wipe schedule on HordeMind Dev?

The record holds too few of HordeMind Dev's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 6 days 13 hours ago, that is how long the current world has stood.

Map and rules

Which map does HordeMind Dev run?

A procedural map, generated by the game, is in use on HordeMind Dev.

What are the rules and settings on HordeMind Dev?

Nothing in HordeMind Dev's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does HordeMind Dev run?

On Windows, HordeMind Dev runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.

Is HordeMind Dev online, and how reliable is it?

Offline at the moment, HordeMind Dev was last seen 2 days 6 hours ago. Over the last 5 full days, 86 of 120 hours were online, or 72%. It was first seen by Rust Population on 23 October 2026.

Where is HordeMind Dev located?

Nothing published by HordeMind Dev states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 142.183.237.14:28015.

Getting in

How do I join HordeMind Dev?

Open the console with F1 in Rust and enter client.connect 142.183.237.14:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp8
Max players The server has 8 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.