Rust PopulationField survey · Rust servers
Observing 32,278 players 11,650 servers 2,796 with someone on 79 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,349habitat unknownfirst seen 27 Oct 2026

HordeMind Dev

Offline 142.183.237.42:28015 checked 8h ago

moddedoxide

Measurements

Players now
0/ 8
0% full
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

AveragePeak
0123413:0019:0001:0006:0012:0019:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does HordeMind Dev rank against other Rust servers?

The last seven days of player hours place HordeMind Dev at #15,349, within the top 69% of all ranked servers.

How busy is HordeMind Dev?

At this count HordeMind Dev is offline, with its last sighting 8 hours ago. A seven-day average of 0 players was counted here.

Tags

What do the server tags on HordeMind Dev mean?

These are the tags HordeMind Dev publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp8 (Max players): The server has 8 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include HordeMind Dev?

HordeMind Dev appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it will show up.

Wipe schedule

What is the wipe schedule on HordeMind Dev?

The record holds too few of HordeMind Dev's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 5 days 21 hours ago the current world was made.

Settings

Which map does HordeMind Dev run?

HordeMind Dev uses a map the game generates: procedural.

What are the rules and settings on HordeMind Dev?

Nothing in HordeMind Dev's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does HordeMind Dev run?

Rust network protocol 2635 and build 168909 on Windows is what HordeMind Dev uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is HordeMind Dev online, and how reliable is it?

Offline at the moment, HordeMind Dev was last seen 8 hours ago. The last 1 full day gave 79% uptime, with 19 of 24 hours recorded as up. It was first seen by Rust Population on 27 October 2026.

Where is HordeMind Dev located?

No region is published by HordeMind Dev. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 142.183.237.42:28015.

How to join

How do I join HordeMind Dev?

Open the console with F1 in Rust and enter client.connect 142.183.237.42:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp8
Max players The server has 8 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.