HordeMind Dev
Offline 142.183.237.91:28015 checked 34d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does HordeMind Dev rank against other Rust servers?
By player hours over the last seven days, HordeMind Dev places at #15,600, within the top 71% of ranked servers.
How busy is HordeMind Dev?
We have no live count for HordeMind Dev right now. It was last seen 34 days 13 hours ago.
Lists and tags
What do the server tags on HordeMind Dev mean?
The game's server browser reads the tags HordeMind Dev publishes: gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): You can join up to 8 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include HordeMind Dev?
On Rust Population, HordeMind Dev is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on HordeMind Dev?
Its rhythm cannot be told yet: too few of HordeMind Dev's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 35 days 23 hours ago.
Settings
Which map does HordeMind Dev run?
HordeMind Dev uses a map the game generates: procedural.
What are the rules and settings on HordeMind Dev?
Nothing in HordeMind Dev's name says how gather works. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does HordeMind Dev run?
On Windows, HordeMind Dev runs Rust network protocol 2633 and build 165217. Your game needs the same protocol to join; Steam takes care of updating it.
Is HordeMind Dev online, and how reliable is it?
Offline at the moment, HordeMind Dev was last seen 34 days 13 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 22 September 2026.
Where is HordeMind Dev located?
Nothing published by HordeMind Dev states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 142.183.237.91:28015.
How to join
How do I join HordeMind Dev?
Open the console with F1 in Rust and enter client.connect 142.183.237.91:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.