RUST Oklahoma - Modded
Online NA 143.109.149.125:28015 checked 6m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 08:09 UTC27d ago | 1 | – | running | 0 |
| Mon 28 Sep, 12:27 UTC31d ago | 1 | halved by day 2 | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RUST Oklahoma - Modded rank against other Rust servers?
On player hours over the last seven days RUST Oklahoma - Modded is #15,289, #1,499 in North America, placing it in the top 69% of ranked servers.
How busy is RUST Oklahoma - Modded?
Of its 50 slots, RUST Oklahoma - Modded is using 0 right now. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on RUST Oklahoma - Modded mean?
These are the tags RUST Oklahoma - Modded publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptsw (Networking): This server uses the network layer 'sw'; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): In the server browser it appears under North America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RUST Oklahoma - Modded?
On Rust Population, RUST Oklahoma - Modded is filed under these lists: Modded Rust servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on RUST Oklahoma - Modded?
Averaged over recent wipes, 1 players were counted at the busiest point. 17 hours after the latest wipe the crowd peaked. In 0% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 2.
What is the wipe schedule on RUST Oklahoma - Modded?
The force wipe is the only wipe RUST Oklahoma - Modded takes, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. Counted from 27 days 11 hours ago, that is how long the current world has stood. Its tags give a wipe schedule of one wipe a month.
Settings
Which map does RUST Oklahoma - Modded run?
The map on RUST Oklahoma - Modded is procedural, made by the game at size 4,000 from seed 1488. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on RUST Oklahoma - Modded?
The name tells you nothing about gather rates: RUST Oklahoma - Modded states none. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does RUST Oklahoma - Modded run?
Rust network protocol 2635 and build 168909 on Windows is what RUST Oklahoma - Modded uses. Steam updates your game automatically, but you need the same protocol to join.
Does RUST Oklahoma - Modded run smoothly?
The last 48 hours saw an average of 155 server fps, with 100 as the lowest. The entity count reached 93,957: buildings, deployables and all other objects. Memory use peaked at 2,972 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is RUST Oklahoma - Modded online, and how reliable is it?
Right now, RUST Oklahoma - Modded is online. The uptime it reports suggests a restart roughly 9 hours ago. Over the last 7 full days, 162 of 168 hours were online, or 96%. It was first seen by Rust Population on 13 September 2026.
Where is RUST Oklahoma - Modded located?
By its NA tag, RUST Oklahoma - Modded says it is in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 143.109.149.125:28015.
Getting in
How do I join RUST Oklahoma - Modded?
To connect directly, open Rust's console with F1 and type client.connect 143.109.149.125:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.