ppacket-test
Offline 143.244.44.162:28015 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does ppacket-test rank against other Rust servers?
The last seven days of player hours place ppacket-test at #14,811, within the top 68% of all ranked servers.
How busy is ppacket-test?
ppacket-test is offline at this count; we last saw it 16 days 4 hours ago.
Lists and tags
What do the server tags on ppacket-test mean?
These are the tags ppacket-test publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include ppacket-test?
ppacket-test appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on ppacket-test?
Too few wipes are on record for ppacket-test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 16 days 23 hours ago the current world was made.
Settings
Which map does ppacket-test run?
The map on ppacket-test is procedural, made by the game.
What are the rules and settings on ppacket-test?
No gather rate appears in the name of ppacket-test. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does ppacket-test run?
The setup is Rust network protocol 2634 and build 167398 on Windows for ppacket-test. The protocol must match for you to join, and Steam updates it for you.
Is ppacket-test online, and how reliable is it?
Offline at the moment, ppacket-test was last seen 16 days 4 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 12 October 2026.
Where is ppacket-test located?
No region is published by ppacket-test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 143.244.44.162:28015.
Getting in
How do I join ppacket-test?
Either enter client.connect 143.244.44.162:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.