Testing
Offline 144.130.111.115:28015 checked 45d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How busy is Testing?
At this count Testing is offline, with its last sighting 45 days 18 hours ago.
Tags
What do the server tags on Testing mean?
What the game's server browser reads from Testing is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs163207 (Build): This server runs game build 163207; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Testing?
On Rust Population, Testing is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Testing?
The record holds too few of Testing's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 53 days 13 hours ago.
Map and rules
Which map does Testing run?
Testing uses a map the game generates: procedural.
What are the rules and settings on Testing?
Nothing in Testing's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Testing run?
Rust network protocol 2633 and build 163207 on Windows is what Testing uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Testing online, and how reliable is it?
Offline at the moment, Testing was last seen 45 days 18 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 13 September 2026, Rust Population saw it for the first time.
Where is Testing located?
No region is published by Testing. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 144.130.111.115:28015 is where it lives.
How to join
How do I join Testing?
Open the console with F1 in Rust and enter client.connect 144.130.111.115:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.