Rust PopulationField survey · Rust servers
Observing 47,275 players 11,713 servers 3,205 with someone on 100 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 8,754habitat unknownfirst seen 25 Sep 2026

ServerName

Offline 144.31.150.103:28015 checked 1d ago

moddedoxide

Measurements

Players now
1/ 5
= 1 player
20% full
7-day average
1
peak 1
Rank
#8,754
top 39%
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75116:0019:0020:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep1 Oct7 Oct16 Oct22 Oct28 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.8 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
67%
crowd held
else halves by day 3

The first 48 hours of its last wipes

Sun 25 OctSun 18 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 15:58 UTC3d ago 1 – running 0
Sun 18 Oct, 10:43 UTC10d ago 1 halved by day 3 7.2 days 1
Tue 13 Oct, 18:34 UTC15d ago 1 held half 4.7 days 0
Sat 3 Oct, 18:07 UTC25d ago – – 10 days 1
Thu 1 Oct, 18:11 UTC FW27d ago 1 – 2 days 1
Mon 28 Sep, 20:05 UTC30d ago 1 held half 2.9 days 1
Sun 27 Sep, 20:03 UTC31d ago 1 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does ServerName rank against other Rust servers?

The last seven days of player hours place ServerName at #8,754, within the top 39% of all ranked servers.

How busy is ServerName?

ServerName is offline at this count; we last saw it 27 hours ago. We counted an average of 1 players in the past week, with 1 at the busiest. Look at the last 48 hours and 20:00 UTC stands out: it averaged 1 players.

Tags

What do the server tags on ServerName mean?

These are the tags ServerName publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include ServerName?

These Rust Population lists include ServerName: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe schedule

What does wipe day look like on ServerName?

The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 1 hours in. In 67% of recent wipes, half the peak was held until the next wipe. By day 3 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on ServerName?

There is no next wipe to predict: ServerName wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 3 days 8 hours ago.

Map and rules

What are the rules and settings on ServerName?

The name tells you nothing about gather rates: ServerName states none. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does ServerName run?

Rust network protocol 2635 and build 168909 on Windows is what ServerName uses. Steam updates your game automatically, but you need the same protocol to join.

Is ServerName online, and how reliable is it?

We last saw ServerName 27 hours ago, and it is offline now. Over the last 7 full days, 13 of 168 hours were online, or 8%. The first sighting by Rust Population was on 25 September 2026.

Where is ServerName located?

No region is published by ServerName. Rust Population does not look up where the machine stands; it shows where the server says it is. 144.31.150.103:28015 is where it lives.

Getting in

How do I join ServerName?

To connect directly, open Rust's console with F1 and type client.connect 144.31.150.103:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players 5 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.