[US] RiskyRust - Low Pop
Online NA 144.48.106.181:28075 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA, and #198 of the solo servers (top 89%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 08:05 UTC27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [US] RiskyRust - Low Pop rank against other Rust servers?
On player hours over the last seven days [US] RiskyRust - Low Pop is #15,338, #1,510 in North America, placing it in the top 69% of ranked servers. It places #198 among servers of the solo kind.
How busy is [US] RiskyRust - Low Pop?
Of its 50 slots, [US] RiskyRust - Low Pop is using 0 right now. A seven-day average of 0 players was counted here.
Tags
What do the server tags on [US] RiskyRust - Low Pop mean?
These are the tags [US] RiskyRust - Low Pop publishes, as read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): 50 slots are available; ts1 (Group limit): Teams can have no more than 1 players; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; NA (North America): Its place in the server browser is under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include [US] RiskyRust - Low Pop?
[US] RiskyRust - Low Pop appears among the Rust Population lists that follow: Community servers, field-listed, Solo Rust servers, counted live, North American Rust servers and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: Solo; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on [US] RiskyRust - Low Pop?
Averaged over recent wipes, 2 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on [US] RiskyRust - Low Pop?
[US] RiskyRust - Low Pop wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 27 days ago the current world was made. In its tags a monthly wipe schedule is published.
Settings
Which map does [US] RiskyRust - Low Pop run?
[US] RiskyRust - Low Pop uses a map the game generates, procedural, at size 4,250 with seed 665364608. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [US] RiskyRust - Low Pop?
The name tells you nothing about gather rates: [US] RiskyRust - Low Pop states none. Solo play only: teams are not allowed. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does [US] RiskyRust - Low Pop run?
On Windows, [US] RiskyRust - Low Pop runs Rust network protocol 2634 and build 166586. Your game needs the same protocol to join; Steam takes care of updating it.
Does [US] RiskyRust - Low Pop run smoothly?
The last 48 hours saw an average of 75 server fps, with 60 as the lowest. The entity count reached 102,660: buildings, deployables and all other objects. Memory use peaked at 5,537 MB. What players experience as lag comes from low fps and a rising entity count.
Is [US] RiskyRust - Low Pop online, and how reliable is it?
Right now, [US] RiskyRust - Low Pop is online. Judging by the uptime it reports, the last restart was about 15 days 4 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.
Where is [US] RiskyRust - Low Pop located?
The NA tag is how [US] RiskyRust - Low Pop places itself in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. 144.48.106.181:28075 is where it lives.
How to join
How do I join [US] RiskyRust - Low Pop?
To connect directly, open Rust's console with F1 and type client.connect 144.48.106.181:28075; or press Launch Rust on this page and Steam opens Rust and joins for you.