blueprints-test
Offline 144.6.158.173:28015 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 16 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 11:48 UTC8d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does blueprints-test rank against other Rust servers?
Over the past week it ranks #15,269 for player hours, which puts blueprints-test in the top 68% of all ranked servers.
How busy is blueprints-test?
At this count blueprints-test is offline, with its last sighting 5 days 19 hours ago. A seven-day average of 0 players was counted here.
Tags
What do the server tags on blueprints-test mean?
What the game's server browser reads from blueprints-test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include blueprints-test?
These Rust Population lists include blueprints-test: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on blueprints-test?
Averaged over recent wipes, 0 players were counted at the busiest point. The crowd on the latest wipe peaked 16 hours in.
What is the wipe schedule on blueprints-test?
Its rhythm cannot be told yet: too few of blueprints-test's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 8 days 13 hours ago the current world was made.
Map and rules
Which map does blueprints-test run?
blueprints-test uses a map the game generates: procedural.
What are the rules and settings on blueprints-test?
No gather rate appears in the name of blueprints-test. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does blueprints-test run?
Rust network protocol 2634 and build 167781 on Windows is what blueprints-test uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is blueprints-test online, and how reliable is it?
We last saw blueprints-test 5 days 19 hours ago, and it is offline now. It was up 5% of the time over the last 7 full days, 8 out of 168 hours. The first sighting by Rust Population was on 21 October 2026.
Where is blueprints-test located?
Nothing published by blueprints-test states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 144.6.158.173:28015.
How to join
How do I join blueprints-test?
Either enter client.connect 144.6.158.173:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.