Rust PopulationField survey · Rust servers
Observing 62,626 players 11,741 servers 3,351 with someone on 195 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,323habitat unknownfirst seen 23 Sep 2026

[DEV] Fireabend

Offline 145.239.232.105:27016 checked 6d ago

vanillamoddedoxide

Measurements

Players now
0/ ?
7-day average
0
peak –
Rank
#15,323
top 69%
Last wipe
10d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep30 Sep7 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days
usual gap
between real wipes
88%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sun 18 OctSun 18 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 18:07 UTC10d ago 2 – running 0
Sun 18 Oct, 08:10 UTC11d ago 2 – 0.4 days 0
Sat 17 Oct, 08:11 UTC12d ago 2 – 1 days 0
Fri 16 Oct, 08:11 UTC13d ago 0 – 1 days 0
Thu 15 Oct, 08:11 UTC14d ago 0 – 1 days 0
Wed 14 Oct, 08:11 UTC15d ago 0 – 1 days 0
Tue 13 Oct, 08:11 UTC16d ago 0 – 1 days 0
Mon 12 Oct, 08:11 UTC17d ago 0 – 1 days 0
Sun 11 Oct, 08:11 UTC18d ago 0 – 1 days 0
Sat 10 Oct, 08:11 UTC19d ago 0 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does [DEV] Fireabend rank against other Rust servers?

The last seven days of player hours place [DEV] Fireabend at #15,323, within the top 69% of all ranked servers.

How busy is [DEV] Fireabend?

[DEV] Fireabend is offline at this count; we last saw it 6 days 18 hours ago. A seven-day average of 0 players was counted here.

Lists and tags

What do the server tags on [DEV] Fireabend mean?

What the game's server browser reads from [DEV] Fireabend is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp0 (Max players): 0 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include [DEV] Fireabend?

On Rust Population, [DEV] Fireabend is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe notes

What does wipe day look like on [DEV] Fireabend?

Across its recent wipes the busiest crowds averaged 2 players. The crowd on the latest wipe peaked 1 hours in.

What is the wipe schedule on [DEV] Fireabend?

There is no next wipe to predict: [DEV] Fireabend wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 10 days 16 hours ago, that is how long the current world has stood.

Map and rules

Which map does [DEV] Fireabend run?

The map on [DEV] Fireabend is procedural, made by the game at size 3,600 from seed 2123612209. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.

What are the rules and settings on [DEV] Fireabend?

No gather rate appears in the name of [DEV] Fireabend. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does [DEV] Fireabend run?

Rust network protocol 2634 and build 167781 on Linux is what [DEV] Fireabend uses. Steam updates your game automatically, but you need the same protocol to join.

Is [DEV] Fireabend online, and how reliable is it?

Offline at the moment, [DEV] Fireabend was last seen 6 days 18 hours ago. It was up 11% of the time over the last 7 full days, 18 out of 168 hours. On 23 September 2026, Rust Population saw it for the first time.

Where is [DEV] Fireabend located?

No region is published by [DEV] Fireabend. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 145.239.232.105:27016.

Getting in

How do I join [DEV] Fireabend?

Either enter client.connect 145.239.232.105:27016 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp0
Max players 0 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Facepunch's game, unaltered: no kits, no rate changes, no extra rules.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.