Rust PopulationField survey · Rust servers
Observing 39,834 players 11,696 servers 3,002 with someone on 90 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 9,478habitat unknownfirst seen 2 Oct 2026

claude-test

Online 146.59.45.106:28215 checked 26m ago

moddedcarbon

Measurements

Players now
12/ 4
= 1 player
300% full
7-day average
0
peak 4
Rank
#9,478
top 43%
Last wipe
3h ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeakWipe
0123404:0008:0012:0015:0020:0000:00Wiped Wed 28 Oct, 22:09 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct5 Oct8 Oct11 Oct26 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4.4 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 22:09 UTC3h ago – – running 0
Sat 24 Oct, 13:14 UTC4d ago 1 halved by day 1 4.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does claude-test rank against other Rust servers?

By player hours over the last seven days, claude-test places at #9,478, within the top 43% of ranked servers.

How busy is claude-test?

Of its 4 slots, claude-test is using 12 right now. Seven days of counting give an average of 0 players and a peak of 4. Look at the last 48 hours and 00:00 UTC stands out: it averaged 2 players.

Tags

What do the server tags on claude-test mean?

What the game's server browser reads from claude-test is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): The server has 4 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include claude-test?

These Rust Population lists include claude-test: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10.

Wipe schedule

What does wipe day look like on claude-test?

Averaged over recent wipes, 1 players were counted at the busiest point. 3 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on claude-test?

Too few wipes are on record for claude-test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 3 hours ago the current world was made.

Settings

Which map does claude-test run?

claude-test uses a map the game generates: procedural.

What are the rules and settings on claude-test?

The name tells you nothing about gather rates: claude-test states none. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does claude-test run?

The setup is Rust network protocol 2635 and build 168909 on Windows for claude-test. Your game needs the same protocol to join; Steam takes care of updating it.

Is claude-test online, and how reliable is it?

claude-test is up and running at the moment. It was up 23% of the time over the last 7 full days, 39 out of 168 hours. On 2 October 2026, Rust Population saw it for the first time.

Where is claude-test located?

A region is not published by claude-test. Rust Population does not look up where the machine stands; it shows where the server says it is. 146.59.45.106:28215 is where it lives.

Getting in

How do I join claude-test?

Either enter client.connect 146.59.45.106:28215 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. The server is full at the moment, so you should expect a queue.

Key to its markings

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp4
Max players The server has 4 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.