claude-test
Online 146.59.45.106:28215 checked 26m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 22:09 UTC3h ago | – | – | running | 0 |
| Sat 24 Oct, 13:14 UTC4d ago | 1 | halved by day 1 | 4.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does claude-test rank against other Rust servers?
By player hours over the last seven days, claude-test places at #9,478, within the top 43% of ranked servers.
How busy is claude-test?
Of its 4 slots, claude-test is using 12 right now. Seven days of counting give an average of 0 players and a peak of 4. Look at the last 48 hours and 00:00 UTC stands out: it averaged 2 players.
Tags
What do the server tags on claude-test mean?
What the game's server browser reads from claude-test is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): The server has 4 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include claude-test?
These Rust Population lists include claude-test: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10.
Wipe schedule
What does wipe day look like on claude-test?
Averaged over recent wipes, 1 players were counted at the busiest point. 3 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on claude-test?
Too few wipes are on record for claude-test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 3 hours ago the current world was made.
Settings
Which map does claude-test run?
claude-test uses a map the game generates: procedural.
What are the rules and settings on claude-test?
The name tells you nothing about gather rates: claude-test states none. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does claude-test run?
The setup is Rust network protocol 2635 and build 168909 on Windows for claude-test. Your game needs the same protocol to join; Steam takes care of updating it.
Is claude-test online, and how reliable is it?
claude-test is up and running at the moment. It was up 23% of the time over the last 7 full days, 39 out of 168 hours. On 2 October 2026, Rust Population saw it for the first time.
Where is claude-test located?
A region is not published by claude-test. Rust Population does not look up where the machine stands; it shows where the server says it is. 146.59.45.106:28215 is where it lives.
Getting in
How do I join claude-test?
Either enter client.connect 146.59.45.106:28215 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. The server is full at the moment, so you should expect a queue.