PvE test
Offline 146.70.194.115:28015 checked 26d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does PvE test rank against other Rust servers?
Over the past week it ranks #15,960 for player hours, which puts PvE test in the top 70% of all ranked servers.
How busy is PvE test?
At this count PvE test is offline, with its last sighting 26 days 11 hours ago.
Tags
What do the server tags on PvE test mean?
The game's server browser reads the tags PvE test publishes: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166586 (Build): This server runs game build 166586; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include PvE test?
On Rust Population, PvE test is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on PvE test?
Too few wipes are on record for PvE test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 26 days 23 hours ago.
Map and rules
Which map does PvE test run?
The map on PvE test is procedural, made by the game.
What are the rules and settings on PvE test?
No gather rate appears in the name of PvE test. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does PvE test run?
Rust network protocol 2634 and build 166586 on Windows is what PvE test uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is PvE test online, and how reliable is it?
We last saw PvE test 26 days 11 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 2 October 2026.
Where is PvE test located?
Nothing published by PvE test states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 146.70.194.115:28015 is where it lives.
Getting in
How do I join PvE test?
Open the console with F1 in Rust and enter client.connect 146.70.194.115:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.