Development Server
Offline 146.70.197.235:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Development Server rank against other Rust servers?
The last seven days of player hours place Development Server at #9,595, within the top 43% of all ranked servers.
How busy is Development Server?
Development Server is offline at this count; we last saw it 3 days 11 hours ago. Seven days of counting give an average of 0 players and a peak of 1.
Tags
What do the server tags on Development Server mean?
What the game's server browser reads from Development Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): You can join up to 1 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Development Server?
On Rust Population, Development Server is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What is the wipe schedule on Development Server?
Too few wipes are on record for Development Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 10 days 12 hours ago.
Settings
Which map does Development Server run?
The map on Development Server is procedural, made by the game.
What are the rules and settings on Development Server?
No gather rate appears in the name of Development Server. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Development Server run?
On Windows, Development Server runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Is Development Server online, and how reliable is it?
We last saw Development Server 3 days 11 hours ago, and it is offline now. Over the last 7 full days, 12 of 168 hours were online, or 7%. On 19 October 2026, Rust Population saw it for the first time.
Where is Development Server located?
A region is not published by Development Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 146.70.197.235:28015.
How to join
How do I join Development Server?
To connect directly, open Rust's console with F1 and type client.connect 146.70.197.235:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.