Server_210_DevBlog
Offline 146.70.82.20:28015 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Server_210_DevBlog rank against other Rust servers?
By player hours over the last seven days, Server_210_DevBlog places at #13,102, within the top 59% of ranked servers.
How busy is Server_210_DevBlog?
We have no live count for Server_210_DevBlog right now. It was last seen 5 days 7 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 2.
Tags
What do the server tags on Server_210_DevBlog mean?
What the game's server browser reads from Server_210_DevBlog is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; v2201 (Protocol): The protocol is 2201; a different version will not connect; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): This server appears under Modded because plugins or settings alter the game; hd910d3d2 (Custom tag): The owner or a plugin applied this tag, which is not standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Server_210_DevBlog?
Server_210_DevBlog appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Last wipe: In the last week and it will show up.
Wipe schedule
What is the wipe schedule on Server_210_DevBlog?
The record holds too few of Server_210_DevBlog's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 6 days 12 hours ago the current world was made.
Map and rules
Which map does Server_210_DevBlog run?
Server_210_DevBlog uses a map the game generates: procedural.
What are the rules and settings on Server_210_DevBlog?
No gather rate appears in the name of Server_210_DevBlog. You will find no published group limit here. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does Server_210_DevBlog run?
Rust network protocol 2201 on Windows is what Server_210_DevBlog uses. The protocol must match for you to join, and Steam updates it for you.
Is Server_210_DevBlog online, and how reliable is it?
Offline at the moment, Server_210_DevBlog was last seen 5 days 7 hours ago. It was up 0% of the time over the last 5 full days, 0 out of 120 hours. It was first seen by Rust Population on 23 October 2026.
Where is Server_210_DevBlog located?
A region is not published by Server_210_DevBlog. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 146.70.82.20:28015.
Getting in
How do I join Server_210_DevBlog?
Open the console with F1 in Rust and enter client.connect 146.70.82.20:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.