DaGaHa_Build
Offline 147.147.153.255:28015 checked 12d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 17:01 UTC12d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does DaGaHa_Build rank against other Rust servers?
The last seven days of player hours place DaGaHa_Build at #13,419, within the top 62% of all ranked servers.
How busy is DaGaHa_Build?
We have no live count for DaGaHa_Build right now. It was last seen 12 days 7 hours ago.
Tags
What do the server tags on DaGaHa_Build mean?
The game's server browser reads the tags DaGaHa_Build publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168160 (Build): Game build: 168160; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include DaGaHa_Build?
These Rust Population lists include DaGaHa_Build: Build and creative servers and Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on DaGaHa_Build?
Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on DaGaHa_Build?
Its rhythm cannot be told yet: too few of DaGaHa_Build's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 12 days 8 hours ago.
Map and rules
Which map does DaGaHa_Build run?
DaGaHa_Build uses a map the game generates: procedural.
What are the rules and settings on DaGaHa_Build?
The name tells you nothing about gather rates: DaGaHa_Build states none. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does DaGaHa_Build run?
The setup is Rust network protocol 2635 and build 168160 on Windows for DaGaHa_Build. Your game needs the same protocol to join; Steam takes care of updating it.
Is DaGaHa_Build online, and how reliable is it?
We last saw DaGaHa_Build 12 days 7 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 15 October 2026.
Where is DaGaHa_Build located?
Nothing published by DaGaHa_Build states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 147.147.153.255:28015 is where it lives.
How to join
How do I join DaGaHa_Build?
To connect directly, open Rust's console with F1 and type client.connect 147.147.153.255:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.